[Map Bug Megathread] Condo: Underwater

Hey everyone, this is a a thread for all bugs related to Condo - Underwater.

It would be great if people could explain where an issue lies, with a screenshot or video, and we’ll try and get round to fixing them when we can. Once we have fixed an issue or believed to have fixed an issue, I will delete the post made by the user just so the thread doesn’t get too crowded. If the issue still remains and hasn’t quite been fixed properly, please post it again.

Thanks everyone!

When someone uses an elevator going up to the surface, the person inside clips through the elevator right as the elevator slows down to a stop, and gets stuck at the bottom of the shaft. This is the case for all five elevators in the map.

I have witnessed it with multiple people, each using different player models. and without potions.

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The windows have an overlapping stereoscopic look, not sure if this is a bug or a design choice


The lighting seems to be messed up in some way, not exactly sure how to explain it. The whole condo just looks generally worse than it used to.

Underwater in dev stream:
(condo used to look like this in-game as well)

Underwater now:
(graphics settings are all on high, time of day is set to night)

Everything seems to be unnaturally bright for some reason, including outside the windows.


Yeah the lighting looks awkward & it almost kills the vibe. Im sure they will fix that in a later update.

There’s a few surfaces in the condo that can’t be edited, which kinda bothers me since I’m going for a darker red/black color pallette for my condo, and I’d preferably want to not have too much white in it.

Here are the ones I’ve noticed so far (I was hovering my mouse over each surface in the condos but I guess steam doesn’t capture the cursor for screenshots):

Curved support beams’ trims (can’t edit each condo’s beams’ trims)

Skylight (can’t edit in all condos)

Stair underside (only central condo)

Elevator door wall indent (all indents in each condo)

Doors (every door in each condo)

Exterior walls (each wall on every condo)

Basement teleport tube base (each tube in the basement)

Basement straight support beam (all 4 of them)

Basement pool stairs (all 2 of them)

Bridges (all 4 of them)

Basement window base thing (only this one specifically)

Basement ceiling wall thingy

Basement wide room top window trim (both windows)

Tube skylight (all ceilings above tubes)

Also a quick addition to this reply, the views out the windows look especially weirdly bright during the day time:

The water volume in this Map acts super strange. For starters it’s super difficult to get fish into it (not sure if that’s intentional) but also in certain parts of all the condos (mainly at the windows) it acts like the player is underwater. Not sure if it’s going to be refined or not so I’m posting it here. (I’m not at my computer at the moment so I can’t take any screen shots)

If I had to guess, Underwater is next on the refinement chopping block after they’re finished with Highrise. The Condo’s slowly degraded with time (especially in atmosphere and lighting) and with Co-op Building added, it can serve its original intended purpose.
The Water Volume was built before the aquarium system was made and (last I checked) isn’t compatible with fish. I think the problem with the volume being inside is it getting slowly knocked out of its original position / slightly scaled through updates.

Underwater is currently the hardest Condo to build in (maybe tied with pre-refinement Highrise) and is in need of some major adjustments.