Hey everyone, this is a a thread for all bugs related to Condo - Underwater.
It would be great if people could explain where an issue lies, with a screenshot or video, and we’ll try and get round to fixing them when we can. Once we have fixed an issue or believed to have fixed an issue, I will delete the post made by the user just so the thread doesn’t get too crowded. If the issue still remains and hasn’t quite been fixed properly, please post it again.
When someone uses an elevator going up to the surface, the person inside clips through the elevator right as the elevator slows down to a stop, and gets stuck at the bottom of the shaft. This is the case for all five elevators in the map.
I have witnessed it with multiple people, each using different player models. and without potions.
There’s a few surfaces in the condo that can’t be edited, which kinda bothers me since I’m going for a darker red/black color pallette for my condo, and I’d preferably want to not have too much white in it.
Here are the ones I’ve noticed so far (I was hovering my mouse over each surface in the condos but I guess steam doesn’t capture the cursor for screenshots):
Curved support beams’ trims (can’t edit each condo’s beams’ trims)
Skylight (can’t edit in all condos)
Stair underside (only central condo)
Elevator door wall indent (all indents in each condo)
Doors (every door in each condo)
Exterior walls (each wall on every condo)
Basement teleport tube base (each tube in the basement)
Basement straight support beam (all 4 of them)
Basement pool stairs (all 2 of them)
Bridges (all 4 of them)
Basement window base thing (only this one specifically)
The water volume in this Map acts super strange. For starters it’s super difficult to get fish into it (not sure if that’s intentional) but also in certain parts of all the condos (mainly at the windows) it acts like the player is underwater. Not sure if it’s going to be refined or not so I’m posting it here. (I’m not at my computer at the moment so I can’t take any screen shots)
If I had to guess, Underwater is next on the refinement chopping block after they’re finished with Highrise. The Condo’s slowly degraded with time (especially in atmosphere and lighting) and with Co-op Building added, it can serve its original intended purpose.
The Water Volume was built before the aquarium system was made and (last I checked) isn’t compatible with fish. I think the problem with the volume being inside is it getting slowly knocked out of its original position / slightly scaled through updates.
Underwater is currently the hardest Condo to build in (maybe tied with pre-refinement Highrise) and is in need of some major adjustments.
Am completely unable to put fish anywhere in the underwater. If you place them in the pools or outside they just flop around. I have tried them in another condo and they work fine. They just wont work anywhere in Underwater.
As far as I can tell this doesn’t happen in the other Condos.
Ceiling light always on
In Satellite Condo #4 there is a light above the spiral staircase that is always emissive, even when off. As far as I can tell this is the only light that does this on the map.
Throughout several of the satellite condos there are gaps between the window frames and the supporting beams/walls around them. There’s a pretty large gap in one of the windows in the Central Condo.
This is a technical issue with how UE4 renders transparent materials.
Though maybe a workaround could be adding an Opacity Mask option to Statues (Opacity Mask renders differently from Transparency in UE4).
Despite being able to edit this floor surface, the Floor 2 Central Condo “Balcony” Ring never seems to visually change from the default wood. Both of the floor surfaces you can see are set to the same canvas, but the middle ring doesn’t change surface textures.
The satellite condo “balcony rings” don’t have this issue, their surface works fine when edited. It just seems to be the Central Condo.
Unsure if this happens on other maps, but I noticed it on Underwater–
it seems like, at least on these platforms because I didn’t check anywhere else, the custom color you set doesn’t network unless you changed it while the person was there.
The left side is from a guest, the right is the host–both on max graphics settings. After setting the color to something else and then resetting it to white, it looked fine. Pay attention to the canvas piles color compared to the platforms surface.
where it at doe? First pic from the beta, second one is actual release–I don’t think the update had anything to do with it, not sure if it’s an item-count related thing. It seems like if I’m in there long enough or use the elevator it’ll come back. This also happens when I join it as a guest on my Deck.
I’m super stoked the second floor ring surface glitch was fixed; however, I went through and found a few more areas experiencing the same issue, all in the main house.
This one is one of the backwalls hugging the glass behind the stairs around the transport tube, right against the second floor