[Map Bug Megathread] Condo: Resort

Hey everyone, this is a a thread for all bugs related to Condo - Resort.

It would be great if people could explain where an issue lies, with a screenshot or video, and we’ll try and get round to fixing them when we can. Once we have fixed an issue or believed to have fixed an issue, I will delete the post made by the user just so the thread doesn’t get too crowded. If the issue still remains and hasn’t quite been fixed properly, please post it again.

Thanks everyone!

Condo #2 door offset incorrectly in the hallway, indoors its correct.

Far end of the plaza, the small room above the aquarium is missing textures on all sides of the doors and window.

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More missing textures I noticed:

Also the toilets in the suites no longer lift their lids when sat on, and the “force lid up” setting doesn’t work at all.

Edit: The last one might not be Resort-specific, even placed toilet objects are having this issue.

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When swimming in the pond by the cabin, or the giant lake out of bounds, you float quite a bit above the water level:


I know the lake is out of bounds so it won’t be as much of a priority, but I’d like if that could be fixed too since I’m building out there. :slight_smile:

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Are the hanging lights in each condo supposed to be pure white? I don’t remember them looking like this. Also the top of them have no backfaces and stick out from the beams more than I’m guessing they should.

This issue is fixed in the next update, the model had its materials changed (from 2 materials to just 1) and the map was not updated to the change by mistake.

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This spot on the “Secret Floor” is missing a texture:


Also the window frames on that floor seem to be rotated the wrong direction:

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I noticed today that it’s not very easy to build on the rooftop of the Resort tower due to some sort of uh… I’m not even sure what to call this, some sort of blocking volume that only blocks you from selecting objects, not movement or anything else? It starts right on the edge of the roof and goes across the entire map.

The reason I wanted to build up there is because I just unlocked the drivable helicopter, so I wanted to make a helipad. :cry:

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The dirt floor from the outdoor area is clipping next to the little pool shack here:

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This spot in front of the tower, directly above the train station, has a bright invisible light that can’t be adjusted/disabled. It looks a bit odd.



I feel like I post a bug in here like at least once a week lol. Sorry devs.

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I’m not sure if this is considered a “bug” but it feels like one: Weather sounds (except for thunder) don’t play globally on Resort, only in the playable areas. As soon as you go out of bounds all sound effects like rain, hail, wind, etc. are completely silent. Bit of an issue for people like me building stuff out of bounds.

To test/reproduce this, just crank all the weather sliders to max and then noclip out of bounds.

The whole out of bounds lake became splotchy an update or three ago, like it’s unable to load some “squares” of the water texture or something. Not sure exactly when this started but it was sometime in the last 2~ months. It used to never do anything like this no matter how far away I was from the lake:

Also when inside the whole main plaza/train station/theater/etc. area, its built-in lighting overrides the “Built Lighting” setting handled by a Sky Volume when you step in those areas. I really wanted to make the main area dark for Halloween but it’s not possible atm due to this:

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If you walk to this corner left of the suites entrance on Resort, you’ll fall through the map since there’s no collision on that spot.

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The texture is still missing

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And on the moon, you can see the landscape from main resort area

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Unfortunately just about every bug mentioned in this thread is still active, other than the condo door offset mentioned by AirFox, the first two missing textures I reported, and the hanging lights being white, those were fixed.

I know the dev team is just a couple people and they’re busy with a lot of other stuff, but hopefully at some point Resort gets some much-needed love. It feels the most unoptimized of the bunch by quite a lot. A part of me really regrets using it instead of Smooth Dirt, but it’d be a colossal pain to start all over again after the 640-ish hours I’ve put into Resort.

Also another bug report to throw into the pile:
The automatic outdoor lights on Resort make their clicking off/on sound whenever you step between Sky Volumes that have the time of day set to something specific, even if they’re both set to the same time and directly next to each other, regardless of if one is set to global or not, the lights make that clicking sound as you walk to and from.
Here’s a video of the bug recorded on a clean slate of the condo:

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