[Map Bug Megathread] Condo: Highrise

Hey everyone, this is a a thread for all bugs related to Condo - Highrise.

It would be great if people could explain where an issue lies, with a screenshot or video, and we’ll try and get round to fixing them when we can. Once we have fixed an issue or believed to have fixed an issue, I will delete the post made by the user just so the thread doesn’t get too crowded. If the issue still remains and hasn’t quite been fixed properly, please post it again.

Thanks everyone!

Video in the Foyer
Found an odd light source in the Foyer… i turned the lights off… the only things i have there are a reception desk, npc and chair… i moved each of them but the light source still remains… it seems to be unselectable… can you guys get rid of this light source?
Edit: There also seems to be another unselectable light source in the same area on the 2nd floor directly above. Turning off the lights there yields no change in the light source.

It seems like railings lack a proper collision check for Dissector sawblades.

Edit: I also discovered that certain windows lack proper collision checks as well.

Edit2: The basement windows have Dissector blades pass straight through like in video 2.

Most windows interact with bullets in an inconsistent manner with windows from other condos and in the plaza.
Video demonstrating most, if not all of the incorrect bullet detection.

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There are several places in the condo where the location is incorrectly stated to be on the rooftop. This is usually just transitioning spaces (like doorways) between rooms, but it happens in a couple other areas as well. Here are all of the ones I was able to find:












You also cannot use the Copycat on most of the condo’s surfaces (the video just shows a couple examples though).

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i guess i didn’t bother to look for condo bug megathreads back when i reported this, but here’s a small thread of the same thing, including an extra detail or two

This skylight is super off center (also it’d be neat if it had a retractable window like the triangle skylight does)

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the map object “?” for the waterfall thingamawhatever by the pool is at the world origin instead of where the object is

The effect volume for the pool extends far below and eventually cuts into the Sandbox area.