[Map Bug Megathread] Condo: Highrise

Hey everyone, this is a a thread for all bugs related to Condo - Highrise.

It would be great if people could explain where an issue lies, with a screenshot or video, and we’ll try and get round to fixing them when we can. Once we have fixed an issue or believed to have fixed an issue, I will delete the post made by the user just so the thread doesn’t get too crowded. If the issue still remains and hasn’t quite been fixed properly, please post it again.

Thanks everyone!

I have found a lot of holes in the map.

Hard to see, but stairwell wall corner:

Whatever is happening in the main room:

Outside the main room:

Not a hole, but what on earth is happening here on the neighboring rooftop with the glass texture on the top and the emissive window texture bleeding??

Outside the second large room:

Doorways on both 1F and 2F rooms:

Not a hole, but these concrete blocks under the bay windows in the hallways are very asymmetrical:

Z Fighting in lower area corners. Just trust me:

A lot of holes on the beams outside the main tower:





Also outside main room:

Ceiling hole is not centered to pool and fixture:

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Also, the condo geometry doesn’t cast light shadows, even when the light casting shadows option is on.

by the way, could we get another lighting pass here, especially 1F room? The lighting in that room in particular is awful, and takes a lot of work to make presentable.

The living room’s chandelier is off-center on the inner circle on the ceiling by a little bit.
I added canvas cubes and cylinders to illustrate my point.

Red’s center is at: X 409 / Y 269
Green’s center is at: X 415 / Y 280

Red is the current location of the chandelier, green is the center of the inner circle.

(Both are kind of rough estimates as the inner circle has more divisions than the Canvas Cylinder; the Cylinder having 32 divisions and the circular ceiling having 40)

Also: The material of the inner circular ceiling is unable to be changed and is grouped together with the outer circular ceiling.

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I am necrobumping this thread 5 years later because my condo I build on, Highrise, has two issues:

  1. The lighting in the 1F room as seen here is shoddy

  2. The lighting in the Lower Area/”basement” has an uninviting yellow tinge to it when the lights are set to off

Devs pls fix this when you can, I don’t want my theater to have an ugly yellow filter over it :frowning: