[ul][li]Come up with a better name[/li][li]Playtest[/li][li]Optimize[/li][li]More optimizing[/li][li]Even more optimizing[/li][li]Never enough optimizing[/li][li]Optimizing is a seemingly neverending process (gotta wait for new Unreal Engine version for new features)[/li][li]Music[/li][li]Fix EVERYTHING[/li][li]More playtesting[/li][li]Playtest one last time[/li][li]Playtest one more time[/li][/ul]
[ul][li]When any level starts, there is a big delay before the camera is set to the player[/li][li]Instanced static meshes don’t show baked light on LODs (supposedly fixed in… Unreal Engine 4.15. Ow.)[/li][li]Blocks that require a button push to appear are visible at level start for clients[/li][/ul]
It’s pretty much finished, though there might be some changes after playtesting.
As for music, nothing is really set in stone, but I have been trying stuff for some time now. It sure as hell will not be that annoying bleep bloop bleep music I presented when the level was in the experimental stage.
The main thing I am focusing on at the moment is optimizing. And more optimizing. Some optimizing as well. Did I mention optimizing? I shall optimize.
Because none of you are thrilled to play this at 18fps. But fret not, I know what the problem is. It’s just really tricky to fix.
I don’t understand why it isn’t client-side, the game’s already VAC protected and you could just verify movements with the server. I don’t know much about this since I’ve never dealt with networking but it sounds like a decent idea to me.
If players will be able to mod custom music into the game at some point, I’d love to see what tracks I can use to interact with/fit this level, even if the custom music doesn’t affect the level in any way.
In fact, there could be a mutator for Ballrace in general for selecting a specific music track to be played, if only to be used for this level.
Looks like i can’t play Ball Race ever again then. Nobody has good ping when you have slow internet and live in the UK trying to connect to US players who also rarely have good internet speeds. All the other games modes seem to work fine though for some reason.
"[quote=“CKlidify, post:10, topic:10851, full:true”]
the game’s already VAC protected and you could just verify movements with the server. I don’t know much about this since I’ve never dealt with networking but it sounds like a decent idea to me.
Okay so there is TONS of servers arround the world and you cant just connect to that one that is nearest to you?. If you move a server that is a good location for a server to a new location player will be effective by it. If i were you i would join the closest server next to you.
FYI:VAC has nothing to do with moving the server. The only thing that it does its to protect the game from cheaters.
Hosting a server just makes anyone who joins me have really bad ping making it unplayable for them. I play singleplayer ballrace but that gets old fast. Yes clearly it’s early access and the most commonly used anecdote on here.
[ul][li]“Even more optimizing” has been checked off on the “Checklist” checklist.[/li][li]“More optimizing” has been checked off on the “Checklist” checklist.[/li][li]“Playtest” has been checked off on the “Checklist” checklist.[/li][/ul]