currently the diamond trophy looks alot like cosmic, so my suggestion was to make the texture be like this
you could also in the future add more milestones and that way have the Diamond Trophy right now be a Cosmic Trophy.
The trophy right now looks transparent and if i didnt have context i would have thought this was the first trophy you could get
ghoast trophy
if it was more clearly polygonal, with like no smoothing, then it’d look more like a diamond i think.
Yeah, I love the “cut” look. Would it be possible to apply a normal/bump mapped texture to it to simulate the diamond look? I’d hate to see the entire model need to be re-made for all the diamond trophies.
10 Likes
This isn’t something that’s a priority right now. Making a convincing diamond material is extremely difficult and we consider the current material to be “good enough”. If you look up resources on material creation in UE4, this is an extraordinarily difficult feat.
4 Likes
You could take the trophy part of the model and make the edges sharp for a nice start. Maybe merge some groups of verts. Thats if you do have the time to.