The Workshop sounds do not sync for players, for example I have a night club that plays music, if a player leaves the audio zone and returns the song desyncs and starts all over again for them well others hear the rest of the song, The Audio should be server instanced instead of player instance so it plays at the same point universally having no Desync issues and letting everyone hear the audio at the same time at the same point.
3 Likes
Could the desync be an toggle then? I think this could have some niche use cases. I always find that the more options we have in our games in general, the better.