Make NPCs and Dialogue Volumes triggerable by Condo I/O events

We need connections on NPCs and Dialogue Volumes that allow them to be triggered by events in Condo I/O, so players doing things like opening doors, pressing buttons, and entering Trigger Volumes can initiate the dialogue window and force the player to talk with an NPC.

Surprised this isn’t a thing already, but yeah, this would be a great option to have. Here’s a vote from me!