Make coin animation based on amount of coins transferred

I remember in GMod Tower, the amount of coins in the animation was dependent on the amount of GMC transferred. However in TU, this does not really seem to be the case, atleast not when buying things in the store. When I spend a couple thousand on items in one purchase, it only showed a couple of coins in the animation as if I only spent about 20 units.
Now my suggestion is to make it just like in GMTower where the amount of coins in the animation is purely dependent on the amount of coins which are spent. 5 units would only show 2 coins, and the amount would increase the more you spent, and would be the most at about 1k or more.

7 Likes

This should be already implemented, as far as I’m aware. They showed examples of this thing happening before.

Something needs to be done, though. Spending 25k Units gives the same audio and visual effect as spending only 500 Units, which is underwhelming.

I posted this in another thread awhile ago, but i’ll post it here too.

I think the effect itself needs a lot of improvement too. The coins are too big and not very lustrous. It looks like a stream of junk flying across my screen when I play Double or Nothing. I also hate how they all flow into something all facing the same direction and also never really funnel into each other at a single point. GMTs effect was much better.

5 Likes

They actually do funnel into each other, but the invisible funnel is way too narrow. It should be much wider and then it’s gonna look real.
And the coins all facing in one direction is a downside, that should be changed indeed. They should be randomly changing their direction as if they are falling, which is what they did in GMT.