An option to scale the hands rig larger to fit the characters huge hands/fingers. Many cartoon characters such as sonic,Disney etc, have huge hands and currently in tower unite they have to be in a fist form or spread out to not look broken when trying to weight paint the hand onto the small hands tower unite currently has.
As for adjustment to the length of the fingers could come in handy for any monster/dinosaur creatures.
So with my lack of knowledge how to edit the rig if I was the developer of tower, would you have to weight paint it on the current hands then in game up scale it, or give us a rig that we can adjust the size of the bones to the player model so its accurate then guessing the size in game?
(Sorry if this has been suggested before)