Jungle Map Concept

Imagine a Zombie Massacre map that takes place in a jungle temple, perhaps similar to Catzek. The outer edges contain winding tight paths of brush require great skill and planning to maneuver through without being entrapped by the zombie horde. In the center is an archaeological ruined temple with open space, and two floors. Zombies can jump up and down from the two floors while survivors must use ramps, forcing them to be mindful of routing.

An approximately Day 3, a new enemy type appears: The Raptor

Sporting the same model or perhaps a modified model of the Dino from SDNL, this enemy moves faster than most zombies, and pounces at survivors, dealing a respectable amount of damage. This is offset by having a smaller health pool.

On day 6, the boss arena is contained within a larger, more pristine jungle temple. If you’ve ever played GMT Zombie Massacre, you know where this is going.

This map contains a unique boss: The T.Rex

On the second phase, it begins to summon Raptors to attack the player. Perhaps this boss could have different stats to the spider, perhaps being faster, or more tanky. Whatever it is, it must prove to be a tough challenge for the survivors.