Now, I could be dead-wrong about this since it’s alpha, but in GMT, CondOS is accessed without bringing up a full menu. It’s in the environment and manages to be interactable like a regular menu. The small crosshair at the center of the screen dynamically became a cursor when moused over the CondOS tablet in the wall.
Here’s what I’m talking about: https://veuwer.com/i/2y6t.jpg
In the TU alpha, CondOS is a menu that pops out, instead of being integrated into the map. Will se see this in the future, or is the menu some sort of change that has to be made due to UE4?