Indiegogo Ballrace Demo: Folder Deconstruction

Engine Folder


These are the files of the Indiegogo Ballrace demo. First, we have the ‘WindowsNoEditor’ folder, the folder that is included in the zip. Here is the contents of that folder:
lets explore the engine folder, first.

And into the Binaries

Then third ThirdParty

Ooooohh, what have we found? :3

Looks the the devs have implemented Steamworks (no surprise there lol).

Tower


Now, the tower folder only really has a few interesting files. Found by @Quary80, a very spooki file can be found in Tower\Content\Movies. Watch, if you dare.

Also, it was just a test loading screen by @Foohy , left in the files.

Here are the other videos:
UE4 Intro
https://www.youtube.com/watch?v=tLKAYaR8gEc

Startup Screen
https://www.youtube.com/watch?v=xaMKgvnus9Q

Loading Screen
https://www.youtube.com/watch?v=KUAQ3p8St48

Disclaimer
https://www.youtube.com/watch?v=LtA7VFz_1w4

That’s pretty much it.


I will update this thread if anything new happens. Otherwise, thanks for reading :smiley:

It feels like it’s designed for Consoles also… Hmm…

‘Steamworks’ is the only API we added explicitly, the other APIs are automatically added in any UE4 build.

  • PhysX is used to power UE4’s physics, so it’s already implemented.
  • Ogg and Vorbis, are used to decode all audio for playback in UE4.

We haven’t started doing anything with Leap or OpenVR yet, but we’re totally gonna mess with those when we get our hands on some devkits. :open_mouth:

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