Incorrect Texture Scaling When Inputting Values


When I adjust the texture scale manually it seems to always input the value as a decimal point value. You can see this after I close and reopen the window which then displays the value I inputted as a decimal.

I tried everything but thanks to this bug I can only manually scale textures to decimal points since it seems to cap at 1.0 if I input anything above 100. However, the slider seems to be working just fine. As you can see the texture size is more accurate to the number I put in manually.

I read that this was a bug in the last update that was fixed so I’m wondering if this is a problem only I’m having or has the bug returned for everyone?

This should be fixed in 0.12.0.0:

WE

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This bug isn’t fixed yet, but will be in Update 0.12.0.0

nice

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nice

beat me to it by 2 seconds.

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Thanks, I misread that as a part of the most recent update.

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