I’m working on my own character model for TU, and after a lot of issues and hours figuring out how to correct each and every one of them, my model finally imports into the workshop editor, texture and all. But the only issue I’m having now is the model is very jagged and parts of it are still deformed. Here’s images of it in-game vs. how it is in Blender:
There’s very small parts on the underside of the tail stretching out towards about where the root bone is, so I’m wondering if random parts of the mesh all over the model are being slightly pulled towards the root for whatever reason, causing the jaggedness. Or is this some other issue? I’ve tried getting the weight painting right as best I could but it’s just not helping.
Please help! ><