I spent about 30 minutes trying to line myself up for a GMT and TU subway comparison, this was the best I could do

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the first plant in the planter is aligned the same wtf

Is it me or does Gmod have better anti aliasing?

In those screenshots yeah. I think the AA in Tower Unite is currently non-functional for some reason.

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AA definitely works. It’s a difference in rendering techniques.

Source uses Forward Rendering and MSAA/CSAA.
Unreal Engine 4 uses Deferred Rendering and FXAA.

Huh, I’ve honestly tried comparing the two but I didn’t see much difference. I guess I just didn’t look hard enough, sorry :stuck_out_tongue:

FXAA is more blurry, in my opinion.

Removes a bit of contrast.

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Speaking of FXAA, is it possible to implement MSAA support?

Not with deferred rendering, no. It would hammer the GPU.

You could increase the resolution above 100 and maybe get a similar effect.

I believe, the only way to switch to forward rendering for Unreal 4 is for mobile or VR games. Also, forward rendering would remove screen space ambient occlusion and screen space reflection.

Apparently in fall 2016 it’ll be available though:

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