It would be nice if we had a way to directly give a weapon to the player that interacted with an I/O input (or all players). This is already somewhat possible by making a weapon pickup that is briefly hidden until a button is pressed, but it requires the player to be standing in a specific spot for it to work, and you can see the pickup spawn in when it happens.
I think an equip volume is in order here!
This would be useful but it also runs into the issue of them having to stand in a specific spot/area. I’d like to be able to grant it directly to whoever i.e. presses a button.
Actually, more ways to affect the interacting player in general would be good. Resizing, teleporting, setting respawn tags, etc. The game can already tell who interacted, on the most basic level with “%name%” from a message i/o, but I think that’s all there is.
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