I’m not sure if the XP increase is enough, but Laser Tag is a pretty bad example imo. The game is rarely played and the EXP is very mediocre if you lose, but probably the highest EXP rate of any game if you win. I’d compare it more to Minigolf, where you get rewarded for doing good (eg. consistently fish very hards) and not completely screwed over if you’re not as good (pars/+1s are still fairly decent, comparable to easy/medium fish)
My optimal solution would be to make the hard/very hard catches more rewarding, as doing a very hard wireframe is probably more than twice as hard as a medium but it doesn’t stop me from getting newspapers half the time. Which the current numbers Mac said (300/400/500/750) is a step in the right direction, Very Hard being 50% more xp than Hard is good imo. Hard being only 25% more than Medium is something I agree with less, but that’s fine. Are the numbers still too low overall? Maybe. But I’d prefer the method of gradually increasing EXP until they find a good number much more than a huge increase just to tone it down.
A stress multiplier is a neat idea that would reward better players with more consistently more EXP, which I think is a good thing and I’m all for it personally.
quick edit: I think my ideal numbers would involve the same 50% increase from hard -> very hard, though. I really like that, as VH is a fair bit harder than hard and deserves that big reward. If the current numbers coming in the next update aren’t enough, I think something like 300/400/650/1000 would keep the EXP rates slow but more bearable.