This hot fix addresses several issues you’ve reported, along with gameplay adjustments. We got more fixes in the works as well.
Changes
- Arcade: Improved collision for Avalanche
- Arcade: Increased throw speed for Avalanche
- Arcade: Improved jackpot effects for Whirl-a-Fish
- Arcade: Made missing an apple for Newton’s Apple a lot more noticeable
- Arcade: There is now a HUD element for how many drops/throws/coins left for the game you are currently playing
- Arcade: Instead of displaying “x5” or “x2” when holding multiple pickups in the throwing based Arcade games, the pickups now visually display, allowing you to better aim with multiple pickups
- Virus: Improved turning animations (players no longer turn on a dime)
- Virus: Reworked Adrenaline quick use to be more reliable and properly net synced
- Game World Matchmaking is now automatically selected when clicking on Game Worlds in the menu (before nothing was selected)
- Arcade: Increased Skeeball game time from 20 seconds to 45 seconds
Bug Fixes
- Accelerate: Fixed oversteering when drifting into a boost
- Virus: Fixed Infected movement stuttering due to net desyncs (should also help resolve weapon prediction desyncs too)
- Arcade: Fixed Billiards sometimes not giving tickets
- Arcade: Fixed unit deduction showing up after playing an Arcade game causing confusion between token amount and unit amounts
- Workshop: Fixed lighting on static meshes (workshop condo items)
- Workshop: Reduced stutter dramatically for static meshes (workshop condo items)
- Arcade: Fixed Whirl-a-fish scoring happening before a ball has settled into a score zone
- Casino: Fixed third person not working while in chairs
- Fixed workshop masked materials not working in Ball Race
- Condo: Fixed weather precipitation falling indoors
- Fixed most glass materials showing little spots
- Fixed Plasma Ball item having a missing material
- Virus: Fixed Adrenaline quick use not returning back to the weapon you originally had before using the quick use
- Accelerate: Fixed the All Powerful Sun sometimes hitting one player multiple times, spamming the kill feed
- Wishy Washy Waterfall: Fixed the finish line not quite being wide enough, resulting in players not lapping
- Wishy Washy Waterfall: Fixed a spot where items could go underground
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