The Highrise feels a bit rushed and there are a lot of finicky things with its map. This is a thread where you can post your little nitpicks you would like resolved
My initials:
Frame separated from wall downstairs
These weird walls that poke through outside
You can see through the corners of the opening of the pool room
Frames popping off the windows in the rafters of the big room
The pole goes through the rafters in a strange way in the big room
Not an issue, but it would be nice if there were actual water running down
The vents lead to the wood floor
The bottom rim flickers on movement downstairs towards the back left
Using a jetpack by the glass dome in the large room lets you go through it (I did not use noclip)
Weird clipping terrain here (rafters of the large room)
More terrain clipping by elevator foyer (Towards the floor)
Please allow us to edit the purple trims
The way these pathways just cut off is so frustrating
It’d be nicer if this were aligned with the lines of the texture
Can’t edit these walls
(This is in the tower)
The metal trim at the top of the tower doesn’t line up with the outside metal trim at all and doesn’t even meet
The window frames in the rafters of the large room don’t meet and can’t be edited
Can’t edit the trim of these poles
Can’t edit the sides of the large room balcony
It would be nice if we could change the color of the lightswitches
This one is really terrible Neither the pool nor the opening in the roof are centered in the room like what why