i am trying to figure out how to use the logical AND, OR etc gates, On the face of it they seem simple. I’ll take the OR one as an example.
I have 2 triggers and I want a light to come on if I stand in either one. So I set the output of the OR gate to switch the light on, when it is true ( on true). This works when I test it.
However I cannot figure out how to connect the tiggers to the OR gate as the only inputs are setcolorcolor, hide or unhide (see pic)
Logic Modules are only supported for items with the @Logic listener event. The easiest candidate in this scenario is probably the toggle module.
Trigger Volumes probably do not have this feature because they actually don’t detect the presence of players, only a change in it.
Edit: Here’s a tutorial for a trigger volume with logic output (it’s a tad more complicated than just adding a toggle module if you want it to give proper false signals):
Many thanks for the reply and very helpful video. As it is I discovered that relays can also act as OR gates as they fire on any of their inputs, with the added benefit that they can be used directly with triggers.
Yeah in general the “classic” io pieces like the counter are very versatile. The newer additions like the boolean logic suite are essentially quality of life features to me, as it is possible but not as easy to mimic the functionality of these with counter modules.