I don’t know if this has been suggested and I’m going to keep it short either way.
the new ball race map features a much more prominent beat. So much in fact that it made me think, “Hey, you know what else is based on a beat? The PULSE night club! It would be cool if some of the functionality of the club were made use of in this map, and would give it a very distinctive style on-top of that it already has.”
Now the major problem would be making it not super distracting. My figured out way would just be having checkers that alternate between red and orange to the speed of the beat. I’m sure there are way more cool ways to make use of this technology without making it super distracting that I just am not thinking of though!
I don’t think everything needs one either. Keep in mind I have no idea how the whole system works, I just feel like something like this might cause lag on certain computers.
Keep in mind that you actually “need” to be distracted by these blocks, as you do not want to fall inbetween them. It’s actually all about having the players pay attention to the blocks.
More what I was saying is you wouldn’t want a design like… say pulses that send out lines to the edge of the blocks as it might cause some people to roll off the edge following the pattern.
Another idea I had with this would be the giant pillars pulsing like an equalizer I think it’s called.