The Zoomy, Zoom, Zoomers has 10 rounds instead two.
The grass in plaza is still misplaced (last time I checked at least which wasn’t long ago) and as I’m attentive to details guy that really annoys me (and it’d just look way nicer when fixed)
I’m here to complain about the Plaza’s beach sand again.
The current texture being used for the beach’s sand doesn’t fit in with the new art style the game’s going for, imo. You can see a bunch of grains in the sand and it’s super detailed which goes against the smoother, less detailed textures the new art style has. You can see it’s also kind of blurry if you look at it too close.
There’s actually already a similar texture used somewhere else in the game that I think would be a much better fit. Oasis uses a sand texture for the background and floating islands in the map that has dunes like the plaza’s sand, and also has a similar amount of detail to other more stylized textures used in the game:
Another beach related nitpick: I can’t verify if this is actually how sand dunes on beaches work in real life or not but I’ve always thought it’s weird that the sand dunes always form in one specific direction, rather than following the curves of the beach itself.
Here’s a couple drawings to illustrate my point since it’s 3am and I’m even more horrible at describing things with words while I’m tired than I usually am:
How sand dunes look on the beach right now:
How I think they should look:
tl;dr: I think the sand in the Plaza would look better if it used the same sand texture as Oasis, and if the sand dunes followed the curves of the beach rather than forming in a straight line.
Putting this in a separate reply since it isn’t exactly related to the sand but it’s mainly used in the same general area of the Plaza: the bumpmap used on the grass texture makes it look really lumpy and weird.
It seems like it just reuses a bumpmap for the stylized rocky dirt texture ( which would be a great condo surface option :] ), but it really doesn’t fit with the grass at all. I’ve always thought it made the grass look like it’s made of canvas or something.
I also don’t like how large the blades of grass in the texture are. It makes me feel small in a weird way, I guess just because I expect blades of grass to be a lot thinner/smaller so when I see huge ones I assume I’m short.
I think this screenshot does an okay job at showing how large the grass texture is compared to other nearby textures:
And here’s a comparison of the thickness of an actual blade of grass, and one in the texture:
Some of the grass blades in the texture can get even thicker than that, too.
I think it’d look a lot more natural if the scale of the texture was reduced to the point where the texture’s blades of grass had a similar scale to the grass patches around the Plaza.
tl;dr: I think the grass in the Plaza would look better if it didn’t look lumpy, and if its texture scale was reduced. Sorry about the excessive overuse of the words “blades of grass” btw
The white dot crosshair glows in GMT and looks cool but it does not in TU : (
GMT:
TU:
Fun Fact: That crosshair was used in Lobby 1. Lobby 2 in GMT had a crosshair that’s pretty much identical to Tower Unite’s current crosshair.
oh here’s a real doozy.
there’s a 60-40 split between which direction the wood grain is oriented on the modern bathroom shelf
Johanna plans to completely redo the track so it’s not in pieces like it is now. It’s just us temporarily laying down the track we want but still in a way where we can adjust it.
The order of the left side of the backer credit boards doesn’t really make sense:
Compare this to the right side:
The regular Wowozela shows up in the Toys and Other sections of the inventory, the Spooky Wowozela only shows up in Toys.
Also the icon for it shows the old skull model while the actual item you hold uses the new one.
It’s the same font, but the difference is how the font is rendered in each engine. In Unreal, fonts are scaled way differently than GMod. I tried to get it as close as I could.
Oh, that makes sense. I’m not sure if you’ve tried this already, but the google fonts page for the font used in the GMT hud has a few styles listed with larger thickness, and maybe those would look more similar to how the font looked in GMT if imported into TU?
The sound emitters in GWP.
Actually had the audio cut when I was in upgrade shops for an extended period of time.
Also, the unevenness of the book.
Something about the ban reason being between [User X] banned
and [User Y]
bugs me. I feel like it’d look better being listed after the affected user.
Melon banned Gamer (Racism)
instead of Melon banned (Racism) Gamer