Gamepad/Controller Support

  • “Driving” has been checked off on the “Accelerate Support” checklist.
  • “Using items” has been checked off on the “Accelerate Support” checklist.
  • “Rumble” has been checked off on the “Accelerate Support” checklist.
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The PS5 DualSense and the Xbox Series X/S controller was released after 2020.

Can we support these two?

Those should work out of the box. Anything with X Input works.

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Playstation controllers use DirectInput, not XInput. So, Series X will work but not PS5

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Good to know. I only have a PS3 and PS4 controller at the moment. It’s unfortunate that Unreal only supports XInput. I have seen a DInput plugin but I have yet to mess around with it.

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It’s not all bad. You can use a program like JoytoKey to fool the computer into thinking you’re using an XInput device. I used to use it to play Minecraft Java with a controller.

  • “Showing combo next to player (like the cursor does, but for controller)” has been checked off on the “Zombie Massacre Controller Support” checklist.
  • “Rumble” has been checked off on the “Zombie Massacre Controller Support” checklist.
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  • “Planetary Piano support” has been checked off on the “Arcade Controller Support” checklist.
  • “Pressing A to respawn” has been checked off on the “Zombie Massacre Controller Support” checklist.
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I wonder if this is what it will take for me to get the “I’m Having a Key Stroke” and “That’s a Lot Of Notes!” achievements. Also better controller support for ZM is epic thx

  • “Fix DPad moving the character” has been checked off on the “Virus Controller Support” checklist.
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  • “Basic support (movement)” has been checked off on the “Little Crusaders Controller Support” checklist.
  • “Selecting trivia choice” has been checked off on the “Trivia Controller Support” checklist.
  • “DPad should switch weapons (in the correct order)” has been checked off on the “Virus Controller Support” checklist.
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With the deadzone fixes you can actually aim in ZM now.

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Was gonna ask about that too, does that make turning in Accelerate and moving in Ball Race more analog instead of just going 100%? There was a post about this back in 2020 regarding Accelerate, but I don’t think anything came of it at the time.

This particular issue was already resolved for Accelerate in a different update a year ago. But, yes, this will eliminate any other issues such as Ball Race.

Essentially the deadzone for Unreal 4 is by default shaped like a + sign and was 25% of that symbol. It’s now a proper circle deadzone as it should be.

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  • “Pause menu” has been checked off on the “Controller Support for Misc Games” checklist.
  • “Main menu” has been checked off on the “Controller Support for Misc Games” checklist.
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  • The checklist "Controller Support for Misc Games has been re-named to “General”.
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  • “Focus system” has been checked off on the “General” checklist.
  • “Handling popup menus” has been checked off on the “General” checklist.
  • “Button support” has been checked off on the “General” checklist.
  • The checklist “Misc” was removed from the card.
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  • “Server browser support” has been checked off on the “General” checklist.
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  • “Game World / Map select support” has been checked off on the “General” checklist.
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It’s the little things and it’s still much appreciated all the same!

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