Fireworks Fuse

Pretty simple concept, it can be an item you can buy and you attach it to two fireworks. Upon lighting a firework with a connected fuse, it’ll then have a short delay based on the length of the fuse and light other connected fireworks.

Now, you might say “WELL IF FIREWORKS ARE CLOSE BY THEN CAN LIGHT EACHOTHER!!! POINTLESS ITEM!”
But, keyword there is “close by”. This is what the fuse is meant to eliminate, allows for fireworks to be lit regardless of if they’re close or not.

If the fuse were in the game, you could make more extravagant firework displays, since you can space them out at whatever distance you’d like (possibly making words/shapes with sparklers) or using the delay to your advantage to make complex displays.

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I like this idea! Perhaps there could be a somewhat costly fuse mechanism that allowed multiple fuses to be connected to it that, when activated, sets off all connected fuses. The only thing I’d change about fuses right now is the delay; I’d make that a customizable value rather than just based off length, that way shows could be more easily synchronized.

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This could actually make for some pretty feasible fireworks displays. Alongside fuses, it might be a good idea to have a control module like this one, which could allow you to set times for each fuse to ignite. Maybe 5,000 Units at the celebration shop would be fair? (Multi-use, but fuses would be used up each time.)

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