Hey everyone, welcome to the February 2025 Dev Update!
Recent Updates
This month, we released the SDNL Announcer / Bowling Physics Update and a hotfix! We hope you all have been enjoying the announcer and we appreciate feedback on how bowling physics is working out for you all.
Next Update
We’re wrapping up our 1.0 bug fixes and preparing the game for its release! Before the 1.0 release, we have a couple of updates in store and some marketing work left to do, but we hope you all are excited for Tower’s departure from early access!
We’ve listed some changes included in the next update below, but be sure to check out the changelog for more info once the update is out.
Zombie Massacre: Escape
This next update will include Zombie Massacre: Escape, a new map incorporating six different locations for some dynamic zombie survival over the course of several days.
Arcade Physics Rework
This next update will include the arcade physics rework, which will improve the feeling of physics games in the arcade and boardwalk. This will improve the throwing responsiveness for Avalanche, Milk Jug Toss, Little Birde Feeders, Ring God, The Offering, Ice Cave, and Roll & Race.
Also, Pluck-a-Pal’s capsules have returned to help prevent prizes from getting stuck!
Bowling Fixes
Based on your feedback and our testing, further improvements have been made to bowling in order to improve the experience, so expect less desync issues in this coming update.
Graphics Profiles
In the next update, we added graphics profiles to quickly adjust your game graphics using our recommend graphic defaults. We also made versions of this for Steam Deck and VR.
Condo IO Networking Improvements
The next update will also have some major Condo IO networking improvements, which improves networking IO connections to players who join your Condo. With this change, we have decreased the amount of bandwidth required to load in a new player substantially!
Various Other Requested Fixes & Optimizations
Next update as well addresses many other bug fixes such as scoreboard sorting, ping display issues, Plaza optimizations, soft-locks, UI bugs, Condo editing features, inventory bug fixes, and Game World bugs. We’ve also revamped a lot of the main UI, such as the settings menu, inventory menu, and more!
New Item Store: Kalarry’s Wares
And lastly for the next update, we’re adding a much demanded store that contains milestone items, Game World props, and a few other goodies.
What’s Next? 1.0 Wrap Up
We have plans for another small update before we release Tower out of Early access, which will include further improvements to the game and 1.0 polish.
Trailer & Workshop Map/Condo Submissions
We sent out some info on Discord to keep people in the know for when we’re going to be recording trailer footage! Join the #trailer-volunteers channel on our Discord to get notifications if you want to be in trailer shots with your fellow TU players.
We also sent out a call for people to submit their Workshop builds which they believe would be great for us to show off in a trailer or screenshots. Check out the submission form / guidelines here.
For those who have submitted your maps and Condos already: thank you! We’ve been very impressed with them so far.
March Calendar
The March TU calendar will be uploaded to our Discord in the next few days, so keep an eye out for it there!
Art Contest
Our TU art contest ends on February 26th, so if you want to submit anything, be sure to check it out!
That’s gonna wrap it up for this Dev Update, so see you all in the next one and thank you for playing TU!
-wheezwer
<3 PixelTail Games