Aug 2024:
-Re-uploaded all canvases to fix some loading issues
-Small adjustments/improvements across the map
Got a report that some canvases had some loading issues so I reuploaded every canvas and updated all the links. Took several hours but hopefully everything’s working better now. I also took some time to make some minor adjustments and lighting changes in a few spots, nothing major. Hope you enjoy!
Feb 2025 Update:
-Performance optimizations:
*Reduced total workshop items from 565 to 550
-Fixed the Haunted TV’s static
-Several adjustments/improvements across the map
Happy 4 year anniversary to the map!
I have done a pass on the map removing/replacing workshop items and brought the total down to 550 while also adding some new in game objects. I also added a Player Movement area in the SCP Staircase which can no longer be ran through as to allow the SFX/Ambiance to have better and full effect. I also added a post process effect in the Space Odyssey drop. Lastly a few easy path platforms have been slightly tweaked to feel better/easier.
Apr 2025 Update:
-Added “Try Again” teleport option for failed ending
-Added arrows in the backrooms
-Fixed several teleports to function better
-Fixed ladders across the map
-Several adjustments/improvements across the map
I have added a Try Again teleport option to the failed ending so if you wanted to attempt at another guess or simply don’t care about finding the clues you can retry to get to the proper end area.
Adding arrows in the backrooms is an attempt to help people navigate them and not feel so helpless or lost, even if that is the goal of the backrooms to begin with . I re-added the ability to run (at a reduced rate) in the SCP Staircase as it felt too long with only being able to walk and added locked doors on every floor level to give a visual aspect that you are indeed progressing downwards.
I also fixed all the ladder and teleport issues that seemed to come up after Tower Unite went to 1.0 (If not fully fixed, I have another workaround on the backburner I can implement)
Several other visual changes and improvements across the map, hope you enjoy!
May 2025:
-Redesigned waterfall parkour to look better with less jumps
-Performance optimizations:
*Reduced total workshop items from 550 to 540
*Reduced total canvas images from 293 to 280
*Reduced total Contemporary Wall Lights from 183 to 149
-Several adjustments/improvements across the map
I spent some time redoing the waterfall parkour section, gone are the simple platforms that looked very out of place and honestly had way too many jumps to get through. I have replaced everything with rocks, climbing ropes and planks, while keeping the easy and hard paths. Looks better IMO and less jumps overall. I will be refining it overtime.
Other then that I have made a lot of touchups around the map, added some things here and there and made some small optimizations by removing some workshop items and canvases. I also re-enabled the ability to run in a few more areas around the map that previously had walk only restrictions. Enjoy!
Update: 05/18/25
-Performance optimizations:
*Reduced total Contemporary Wall Lights from 183 to 149
I have done another round of performance optimizations by removing several Contemporary Wall Lights from around the map and utilizing skyboxes instead. This should help with FPS in areas that are heavily lit (Mostly around the waterfall area). The lighting has changed a little in these areas as a result, I may try tweaking them a bit to get a warmer colour but they look fine for now. I also have re-enabled even more areas that had run blocks in to allow running at a reduced rate, reducing the jarring effect from being able to run to not all a sudden.