I’ll start off by saying, I love this gamemode, it’s a creative army against one juggernaut where the attackers can be killed in one hit so they need to catch the dragon off guard to defeat it, which is why I’m really upset at the current state of the gamemode.
These issues have most likely been brought up before but I think it’s time for me to voice my opinion over it.
The dragon is not fun to play, the crusaders have more over you than just numbers and need to be rebalanced so the dragon is more of a threat and needs more stratagy and ambushing in order to effectively defeat.
First when players are stunned, the tail whip is designed to punish players who attempt to jump on your back, which is why it makes no sense whatsoever that players can jump straight back on and hit the button before you have another charge with no consequences. They got caught and should be forced to retreat, not be able to do the exact same thing again because the dragon is unable to retaliate the second time around, what should be done is either stunned players jumping abilities are drastically reduced or the tail whips delay needs to be reduced to before the stun wears off.
Next is the bite range, it doesn’t need to be increased horizontally, but vertically, a valid strategy is for the crusaders to rush the dragon like a moron jump straight over its bite range and immediately press the button, this completely throws out the strategic and flanking based playstyle that the crusaders are supposed to have. Also stairs, the dragon can’t bite people on a lower or higher level than it which is ridiculous.
Then there’s an issue with the crusaders themselves, bunny jumping, it’s been brought up before many times but it’s really quite damning. It’s not enough to simply reduce the acceleration, there needs to be a hard set speed limit since crusaders can fly turbo speed across the entire map and kill the dragon before it even knew anybody was coming. In case you’re saying that bunny jumping is a skill based action and takes practice it isn’t, because macros exist. Anybody with a macro program could simply queue it to spam space every fraction of a second and not even have to think while doing it. Bunny jumping in it’s current state just doesn’t work for this style of game, because the dragon is slow enough without players literally going over 5x their usual speed.
A lot of people agree that the dragon just isn’t fun to play anymore, but a few crusaders would argue that a game with no inherent challenge isn’t all that fun either.
I really hope you look into this and make the dragon at least somewhat more capable.
Thanks for reading.