I think would be nice if Tower Unite will have DLSS mode too. How I know it’s best optimization setting?
We’re currently on an older version of Unreal 4 that does not support DLSS. Upgrading our engine version is a huge task and takes a lot of effort from the entire team as engine migration creates unknown amounts of new bugs and art issues.
We are slated to attempt upgrading to 4.21 (we are on 4.20), but we need to be on 4.26 to use DLSS. Unfortunately, unless we get a bigger tech team this may not happen.
You can modify the game’s settings to enable TAA Upsampling in lieu of DLSS and if you add DSR on top of it, you can get a pretty smooth and efficient 4K.
; %LOCALAPPDATA%\Tower\Saved\Config\WindowsNoEditor\Engine.ini [SystemSettings] r.DefaultFeature.AntiAliasing=2 ; 0 = off, 1 = FXAA, 2 = TAA r.PostProcessAAQuality=4 ; 0 = off, 1-2 = FXAA, 3-6 = TAA r.TemporalAASamples=64 ; 4, 8, 16, 32, 64 r.TemporalAAFilterSize=0.5 ; 0.0 = sharper/aliased, 1.0 = smooth/blurry r.TemporalAA.Algorithm=1 ; 0 = Gen 4, 1 = Gen 5 r.TemporalAA.Upsampling=1 ; 0 = off, 1 = on r.ScreenPercentage=75 ; Render resolution percent before upsampling r.Upscale.Quality=5 ; 0-5, 3 = default r.TemporalAACurrentFrameWeight=0.00 ; recommended 0.00 - 0.45
Dude, I love you. lol
I previously had to cap my frames at 60 in order to get a consistent framerate. With these tweaks (and a couple in-game tweaks), I now get a pretty consistent 90. Occasional drops but nothing too bothersome.