Different file types.

Hello, I would like more file types for when importing 3d models. I have found it quite difficult to add a model in as a “.dae” instead of a “.gltf,” “.glb” and or “.fbx” files. I would like more file types to be added in the near future without having a complete change. In my opinion it would be easier add in the complete model without it being just a .dae.

This is a limitation of the Unreal engine, and game engines don’t typically cater to multiple model file types. And being an engine restriction, that means that Pixeltail has no say in it, as they didn’t develop the engine.

As inconvenient as it may be, your best bet is looking for tutorials to convert the files, which I will say upfront has no guarentees of working.