Dev Log for October 21st, 2025

Hello and welcome to the Tower Unite Dev Log for October 21st, 2025!

It’s been a while since the last dev log, so we hope you all have been doing well.

Since the last Dev Log, we started the Halloween events for this year, started our Suki plush campaign, have been working on adjustments to unit payouts, and other fixes!

We’ve also been still making progress on our outside-of-Tower project and hope to have an announcement for that soon!

:jack_o_lantern: Halloween Events

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Halloween events are ongoing in Tower, so hop in if you want to enjoy the seasonal festivities!

There are new items to celebrate the season including additions to the Victorian furniture set, spooky cosmetics, and much more!

We’ve also adjusted some pricing at the Ghoulcery story after player feedback, so enjoy discounted prices on profile backgrounds!

Check out the event details here!

:jack_o_lantern: Halloween Condo Contest

Our yearly Halloween Condo Contest has a week left! Submissions are allowed until October 27th, 2025 at 11:59 PM CT! Check out the rules and prizes here: Halloween 2025 Condo Contest

:pink_heart: Makeship Suki Plush Campaign Started

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The Suki plush is available to order from Makeship!

It’ll be available for a limited time so be sure to check it out if you’re interested!

Sales of the plush directly help the continued development of the game, so we greatly appreciate all the help funding the plush that we can get!

:treasure_chest: Early Access Player Rewards

Early Access Player Items have been made to thank you players who have been with us from early on! These include:

  • Early Access Spray (The first animated spray!)

  • Early Access Plate

  • Early Access Hardhat

  • Early Access Catsack Plush

The catsack, when squeezed, will swing its pickaxe like the image it’s based on!

When the items are ready (which we’ll announce), these rewards will be automatically distributed to anyone who played before the Early Access release.

:hammer_and_wrench: Optimizations

Lots of various optimizations were completed in regard to Arcade leaderboard screens, textures and skeletal meshes, lighting, and other areas of the Plaza!

We’ve made changes to reduce shadow calculation costs by adding a shadow proxy system.

As for Condos, we’ve gone through a lot of various and commonly used items and IO logic items and optimized them. We’re also working on a full Condo IO optimization pass behind the scenes, which we hope will reduce overall IO expenses in Condos.

:sports_medal: Leaderboard Improvements

Behind the scenes, @Sabrina has been working on a new way to load and display Leaderboards in-game to help improve performance in the Arcade and Boardwalk. This new leaderboard system displays the leaderboards to an image that can also be shared outside of the game as well!

Not only does the new leaderboard system help with performance (especially in the Arcade), but it also has built in mechanisms to prevent leaderboard cheaters from ever showing up.

:goggles: VR Scaling

As we make progress on VR support, the scale of various Plaza store entrances has been adjusted for a better experience for VR players! These scale changes were made as we play tested VR and found several of the entrance ways or rooms to be a bit too cramped, something you can only notice while in VR.

:bat: Dark Voyage Fixes

With the spooky season in effect, we’ve been giving some love to Dark Voyage to improve the experience, fix bugs, and resolve some performance issues!

We’ve added more targets, specifically in the mansion and laboratory areas, fixed issues with sounds and post processing effects.

:wrench: General Bug & Crash Fixes

Some general bugs were fixed with weapons, NPCs, T-Posing, the Nightclub Brightness setting, game pad buttons for tutorials, Halloween Event fixes, and much more.

Several crashes have been fixed, including a player model crash, a Condo sorting crash, several UI crashes, and an Arcade crash!

:gem_stone: Payout Adjustments

We’ve been listening to player feedback on payouts in the game, and we are planning on doing a survey soon to get more direct feedback about payouts and pricing in Tower Unite.

For now, there have been some payout increases to Laser Tag, pricing adjustments to Ghoul Coin items, and plans to adjust SDNL as well as other Game World payouts.

:cloud: Nimbus Art Pass

An art pass on Nimbus has been completed! @Nuclearxpotato has been working on updating the look of this long-standing map to give it a fresh feel. Nimbus was the first level we created for Ball Race in Tower Unite and was long overdue on some love.

Various moving objects no longer have “programmer art” and have their own unique models.

Nimbus also now has its own bonus level, something that was missing from it compared to the other Ball Race maps.

:collision: SDNL Fixes

Various fixes were also made to some issues in SDNL, such as fixes to the BERT gun, disabling player collision, ragdolling, and announcement issues. We’re continuing to address issues with SDNL and are focused on bug fixes going forward. We are also investigating the invisible player spawn issues and weapon loadout issues for hosts.

:memo: Updated Rules

We’ve updated our Rules to be more clear and easier to read, and consolidated them on our Guides page so you can easily find it, along with clear guides on how to Report Players and Condos.

Here is the link to the new permanent location: Rules.

We’ll continue to keep the rules and report guidelines up-to-date so we can all keep Tower Unite a safe place for everyone to enjoy.

:snowflake: Winter 2025 Items!

New Winter Holiday items are being made! So far we have:

  • Ice Crown
  • Santa’s Sackpack
  • Peppermint Horns
  • Peppermint Glassess
  • Krampus Horns
  • Tinsel Scarf

If you wanna make suggestions for Winter Items this year, check out the Winter Item Suggestion Megathread!

That’s a Wrap!

That’s going to do it for this week’s dev log! Be sure to keep an eye out for the next one!


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https://discord.gg/pixeltail
We love awesome people like you!

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https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
Tower Unite - Supporter Pack

Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

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<3 PixelTail Games

16 Likes

Oh HELL yes, I love optimizations and I love some cool new items.
I’ve been loving the ram horns but I’m super excited to see they won’t be the last ones, ESPECIALLY THE KRAMPUS HORNS. Most of all I love YOU Pixeltail, keep it up the great work, proud of you!

6 Likes

new catsack hours, pog

6 Likes

Wasn’t expecting EA rewards. Thanks! That’s really awesome of you guys!

Love these! Can’t wait to wear that Hardhat! Finally a chance to roleplay as the Engineer as I build my condo! Yeee haw!

4 Likes

WOW new art for nimbus level looks absolutely fantastic!!! also love the new items for winter holiday already, always nice to have more horns!! these early access items are cute, i like them :slight_smile:

i recently played updated Dark Voyage; it’s definitely much better; the new targets are great! ^o^ i’m looking forward to full Condo IO optimization, sounds incredible!! :sparkles:

4 Likes

I had originally intended to release them around the time we hit 1.0, but had some trouble with the Catsack and got sidetracked by other things lol. Better late than never!

5 Likes

Love it! I reckon it could maybe have more of a softer appearance on the textures, although from what I can see the intention is to go for a marble material? Possibly it needs a bit more of a glossier appearance, maybe I’m just over analysing it a bit aha! Either way love that this map is getting a much-needed art pass.

POG! Can’t wait to see more progress on VR support, anxiously waiting for motion controls on the minigames at least. Really keen to play some pool and shoot some hoops with the fam!

4 Likes

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