Dev Log for August 26th, 2025


Hello everyone, and welcome to the Tower Unite Dev Log for August 26th, 2025! It’s been a couple weeks since the last dev log, so let’s get caught up!

:artist_palette: Art Contest - Design an in-game Poster!

We’ve got an exciting art contest going on where winning submissions will be featured in-game!

The contest ends on September 14th at 11:59 PM CT!

Check out the rules and prizes here: August/September 2025 Art Contest (Workshop Rental Store Poster)

:desktop_computer: Current Development Goals!

Right now we have several fun projects in motion for you all: the Arcade Phase: 3, Cooking, Halloween, Optimizations, and VR Support

:pot_of_food: Cooking

Cooking is the next major feature on our roadmap, and we’ve got some work to do to get it up to par! We’ll be finalizing the recipes for the initial cooking update, which will feature a broad assortment of basic recipes using the cooking items we have currently!

Future cooking updates will spice up the variety even more, as we hope to tackle some more basic cooking ingredients as well as more seasonal foods to create and enjoy!

:joystick: Arcade: Phase 3

Arcade: Phase 3 is moving along steadily! @Johanna has completed and continued 3D modeling artwork on several new machines, including the baseball game, the ball drop game, a car-push game, and more!



@wheezwer has completed the 2D artwork for “Raptor Rampage,” and will be starting work on the baseball cabinet next.

In recent updates, we’ve also fixed unreleased items having a purchase prompt in the arcade prize area!

:jack_o_lantern: Halloween

We’re gearing up for Halloween in Tower Unite, which is one of our favorite times of the year! This year we’ll have some new items, like placable cobwebs and updates to the Victorian furniture set, as well as some other exciting items we can’t wait to share.


Additionally, we’ll be doing some new Halloween sprays and Profile Backgrounds!

:goggles: VR Development

We’ve been getting back into some VR work recently, too. We’d like to get a couple fixes done for some existing VR issues, as well as tackle other desired features and necessary changes to the game like sizing issues and the like.

VR support is a dizzying process both technically and physically with having to remove the headset for development, but we’re really excited for its potential! We’ll keep you all posted on progress with VR as it moves along.

:star: Recent Development Highlights

:couch_and_lamp: New Items

Tons of new items and fixes for old items have been included in the most recent update!

:hot_beverage: Cafe & Pets Items

Tower now offers lots of very cute and sweet food options with the Cafe update, as well as various structural and furniture pieces to build your own Cafe settings in the Condos!

There are also quite a few new pet furniture items to play around with as of the most recent update, so be sure to check those out to make sure your pets are comfy cozy!

:video_game: Game Worlds Port Panel

An addition you may have missed in the most recent update was the Game World Ports Panel: a placable panel for your Condo so you can queue up for Game World servers with friends!

:wrench: Item Tweaks and Fixes

With the most recent updates, we’ve done an art pass on the chainlink fence item, as well as added some new features you should be sure to check out! Similar additions were added to the rope and cable items.

We also have done various fixes to lighting, coloring issues, icon clarity, animations, sounds, and camera offsets!

:globe_showing_americas: Global Chat

With the release of Global Chat, we’ve been seeing a lot of use of the new feature, and we’re happy to say its been stable and running well since! We’ve recently updated it to fix quotation marks and are currently looking into adding unicode support.

:building_construction: Optimizations

We’ve done plenty of optimization work with the most recent updates, including optimizing network load-in, collision meshes all throughout the Plaza, occlusion culling, and object counts!

:information_source: UI Fixes:

Various fixes were completed for UI and menu issues, mostly in the Workshop and Waiting for Players menus, but there were also some fixes to use prompts and loading screens as well!

That’s a Wrap!

That’s going to do it for this week’s dev log! Be sure to keep an eye out for the next one!


Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
Tower Unite - Supporter Pack

Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

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Yuh

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WOE BE UPON YOU

CURSE OF RA

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this just makes me want a catsack spinx and i don’t really know why

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My dino bias is showing… everything looks REALLY good! Can’t wait! Especially cooking!

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are we ever gonna see these

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I keep nagging Mac ! ! ! ! ! ! ! ! !

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Ram horns!!!

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New horns look great!! :sparkles: ALSO THESE NEW FURNITURE ARE PERFECT

also i appreciate all of the new items from new cat cafe update!! they’re so good.

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gonna be a new era when i see default player models looking like this

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