I looked at this post and thought maybe a gamemode like from Red Faction: Guerilla, where you destroy stuff to win, thats practically it.
This could work if the devs work with the possible performance issues this could have.
I’m not familiar with the way UE4’s destructable meshes work, so I don’t even know if they cost that much in terms of performance.
Maybe a sort of fort war game world would work, where you try to destroy enemy bases/castles with various weapons/explosives. Kill other players to earn stronger weapons and speed up the destruction process!
Sounds like fun now that I think about it.
That would be Geomod 2.0 (What RF:G ran on) . I’m not sure something like that could be done in Unreal 4…
Still though, it’s an interesting idea.
Sounds like a ton of fun, AND im pretty sure its very possible with unreal 4 engine
Fully destructible environments are absolutely possible in UE4 and I would love to see this.
Aw man I miss Wrecking Crew. I’d love if there was a game mode like it. Though I doubt UE4 will make it behave as nice as Geo-Mod 2 handled building physics. I’d also be very happy if they modeled a sledgehammer after one of the ones from RFG
Well, then watch this and be amazed.
Man I love that soundtrack. Shot it’s way to my favorite on release.
On topic, it just doesn’t give me the same feeling as strategically placing demolition charges on a smoke stack so it falls over and blocks a road to stop a convoy, of which I then blow the bridge they are stuck under, crushing them.
Wrecking Crew is more than just what I call primary destruction (breaking things yourself) its also about Secondary destruction (Things you broke breaking more stuff, making strategic thinking very important to win)
Okay, now I really hope we get a destruction-like gamemode after seeing that.
Well, to be fair, that’s made by one guy and it’s an early prototype of a project he’s working on. They are probably better examples but that just happened to be the first result.