Functionality for the Damage / Heal Volume to be able to set the player’s health to whatever value between 0 and 100.
wouldn’t the effect you’re after be possible if you just put a heal to 100, followed by a hurt to the value wanted?
Functionality for the Damage / Heal Volume to be able to set the player’s health to whatever value between 0 and 100.
wouldn’t the effect you’re after be possible if you just put a heal to 100, followed by a hurt to the value wanted?