it could be like the h1z1 daily goals!
This is something that I feel like that NEEDS to be implemented into the game.
It would help the game die down less and keep its players if we continue to have a goal for
each and every day. As long as the list of challenges it long, itād get very old, very fast if it was
simply like 10 daily challenges total.
That jumping achievement was so fun to get, too. Probably my favorite achievement from GMT.
i agree very much.
You could do a combination of daily challenges and achievements.
I saw some mention of āmilestonesā, but Iām quite new to this game (and never played GMT), so Iām not sure whatās planned/already in the game.
However, I have played many other games in the past that use some sort of system that rewards players for playing a lot, either based on time, based on achievements, or a combination of the two.
The one game that comes to mind is Guild Wars 2. You get achievements for doing just about anything. Logging in, doing a list of daily objectives (which would be akin to the daily challenges proposed here), or doing actual content in the game.
I think we have to be careful, though, because Tower Unite is a social game, and you want to avoid making it a game where people just log in, do daily objectives, and log out because theyāve checked off a list.
So, you could offer points for doing various things in the game, along with Units.
First time playing a certain minigame? Get achv points. First time doing a minigame for the day? Earn points.
Played for 10 hours? Earn some points.
Whenever you reach certain point āmilestonesā, like 500 points, 1k points, etc, you unlock some kind of exclusive item and/or bonus.
Maybe at 1000 points, the object limit of your condo is increased (if thats even a thing - if not, dont make it so lol)
Or, maybe you get a voucher for 1 item from any store for units.
Also, skins, face features, accessories etc. Exclusive ones for reaching milestones.
I think whatever system you implement, it has to encourage people to actually stick around and have fun. Donāt reward people for just logging in, checking off a list, and logging off. If I see a player with a certain exclusive item, I have to think āoh cool, they must be a long timer hereā
Iām not sure how important these systems are to the game though, given what type of game it is.
You know what? This is such a good idea that, Iād be encouraged to be online every single-day, just so I would be able to complete these daily achievements.
-Ichiyuk
hehe, i agree but you donāt have to sign your posts xD
There is a Daily Reward Generator on the Steam DB. Maybe they are working on it.
Please do not make the challenges too hard! Make them as easy as riding the rollercoaster or as earning 2,000 units for daily challenges. Leave that to the achievements as I do not want to miss out on completing my dailies because it was too hard! Also, it definitely should not require you to spend your own units (opening catsacks) in order to complete your dailies. Instead of daily challenges, how about theyād be daily tasks that in the end gives you reasonable amount of units.
Have a cute little checklist thatās transparent and placed neatly somewhere where players can easily find the tasks that they need to do.
What if there was an easy, medium, and hard challenge every day?
The reward has to be more than units otherwise they seem pointless i can always get units another way. I feel like there should be a nee type of levelling/xp progress bar or number to reflect this. Like stars or something. Then you could also award stars for placing first second and third in the game modes and have the amount of stars correspond to your placing. This would be a great way to show active players and skilled ones.
XP is a planned feature for the Milestones and Achievements feature