Consider improving ambient occlusion performance?

Tower Unite has awesome material performance, but the shadow quality is still not so good. It might be related to some optimization problems though, I think improving AO is a good way to make players feel better.
Or can devs just do some changes to make AO becomes more apparent, easier to be found its existence?

I do agree with this. Ambient Occlusion is hardly noticed in the game, and I think if it were more prevalent it would make it look prettier, but turning it off would seriously help some of the older cards.

While I’m here, I noticed the other day that the anti-aliasing option in graphics does absolutely nothing, I have it on turbo and everything looks like I have it off. I actually found this out because I saw all the alias and went to turn it on, only to find it on turbo.

I think the post processing just needs work.

That type of stuff is for Epic to handle, not us.

AO setting could be a thing, though.

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Is epic aware that anti-aliasing doesn’t work…?

UE4 has multiple anti-aliasing options; it’s just that TU currently uses FXAA, which isn’t the greatest looking AA option. UE4 also has the option for Temporal AA, which is significantly better but also is more expensive.

Comparison Images http://www.dsogaming.com/wp-content/uploads/2014/08/noAA.jpg http://www.dsogaming.com/wp-content/uploads/2014/08/FXAA.jpg http://www.dsogaming.com/wp-content/uploads/2014/08/TemporalAA.jpg
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Thanks for the clear up, I thought that AA was broken for a second. Is there any plans for TAA in the future?

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Glad to hear that it could be a thing. I’m looking forward to the new updates coming.