"Separated ceiling and roof meshes (you can FINALLY have different roof and interior ceiling materials in some spots)" has been checked off on the "Checklist" checklist.
When you say much farther out, how far? I’m currently building a city and I’m worrying about half of it being cut off by an invisible wall. If it’s by the mountains it would be fine but anything closer I’d worry about. Is there a way you can show a before and after comparison?
Having an editable border distance would be useful, of course with an upper limit at a certain distance.
Glad to see it moved further out though, it can get in the way of a lot of larger builds.
I wanted to ask about this earlier but I never really got around to it. Which rocks will be removed? It’ll be great to clear up the view a bit, but I’m worried that things like this little thing will be affected. I’m not exactly too sure how to accurately describe it in text so I’ve just left the picture there.
Those rocks remain, I tried to keep the removal of rocks to just specifically the outskirts. The rocks surrounding the Condo building itself are all still there.
Very minor thing that I hope gets addressed with most condos is can you make the walls scaling to be consistent/exact with other walls? I know we can manually fix it with our own scaling but it’s very difficult to lineup perfectly for each and every wall. I started really working on the main condo and I’ve been running into this problem alot.