Can't connect to servers

I don’t have a crash dump - it’s kind of odd.

Whenever I launch tower unite, it works some times and other times it’s juts a black screen that I can’t tab into, but I can use everything else on my pc.
When it chooses to work, i can use singleplayer fine.
When trying to connect to any server, It freezes in the joining server screen;

and then nothing happens.
If I attempt to tab out, it leaves me with the taskbar showing but the rest of the screen is completely black. I can try to tab into another application but it remains black. I can’t close it via the taskbar and opening task manager doesn’t work as I can’t access it. Still black screen from where Tower Unite is open. The only way i’m managing to close it at the moment is by shutting down my pc and then spamming escape until it closes so my pc doesn’t shut down.

Any reason why? Would love to be able to play this game how it was :frowning: I want gmod tower back :(( but better :(( this looks so good :sob: :sob: :sob:

the freezing part is normal for me it takes 3 mins to join plaza you just need to wait

3 minutes??? Man they need to package their assets in some way, these loading times are unacceptable.

i like it more like how it is now because its easy to mod

Modding is againgst the EULA.
Btw in Ue4 all assets are packed into one .pak file by default. There is also a chunk option that allows streamed installations and would be suitable for Steam updates. But I think that a properly structure .pak file can greatly reduce loading times on HDDs because the access time is way lower than with individual files.

I mean when the workshop come out it will be easier

In this old update below, we did away with the .pak. By not having .pak it significantly decreased load times. It also made diff builds possible and if we used .pak every update on Steam would be like 3GB for a small 50mb file change. We aren’t gonna use .pak ever.

http://forums.pixeltailgames.com/t/nightly-build-3-19-16-faster-than-god-intended/5039

The issue with load times is generally only the Plaza. The Plaza needs level streaming and that’s something we’re working on. It’s not easy to setup (for our game) and can cause issues which is why we haven’t released it yet.

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I thought it’s related to random file access times because my loading times drastically improved after moving the game to an SSD. Most games package their files in a way that multiple assets can be read “in one go” which reduces the need for the HDD to jump around between various position on the hdd surface. Areas are grouped into individual package files so only a few need to be accessed in order to load a different area. I think Source Engine’s VPK tried to tackle similar issues.
Anyway thank you for your response!

Btw I’m not allowed to view the update thread you linked.

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Same. T’is broke.

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But, we had a lot less going on in the Lobby back then.

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