- First criticism right from the get go is the lava…
It is too bright
I can’t play this level for too long on the account of the lava related eyestrain
If the either the bloom or the brightness on the lava materials or both could be toned down then that would be excellent
This really do be giving Lost Izalith from the original release of Dark Souls a run for its money:-
- The map in general needs some visual variety
It all looks very same-y
The map is dominated by the same materials, decorations, and colour scheme throughout the entirety of the run
The scenery at the rear at the goal of every stage looks virtually identical
There is nothing to distinguish alternate routes from the main route
Sometimes it is not clear where to go
- Dodgy collision on lava and on small rocks
Strike a small rock at the wrong angle and the resulting trajectory kills the run
Pass a small puddle or column of lava close but not close enough and it is still enough to pop you