Bigger FX light

Basically, placeable light/spotlight with a much larger cap on distance and brightness.

Would save large map makers alot of lights and time.

You could call it, placeable S U N

according to the devs, the reason the radius is capped in such a way is because apparently many small lights is more efficient than a few large lights performance-wise.

though if you’re insistent on getting massive lights, the spacelight (and probably some others) have much more lenient radius limits


placeable light on the left, spacelight on the right

I don’t really understand that reasoning when the spacelight exists and that’s perfectly fine. There’s nothing stopping the devs from adding an invisible light with the same radius limit as the spacelight

People are less likely to use 400 Spacelights in a build, while they’re incredibly likely to do the same with FX lights.

huh