Back in the GMT days there was a map in Minigolf called Sandbar. It was pretty cool, but limited by its engine at the time (empty and bland)
I recently went to play Minigolf and took a few snaps of a place I used to play minigolf as a kid, they’ve vastly upgraded it from what it used to be and now its pretty fun and challenging to play! The Atmosphere is great too.
I particularly like the use of the thick mariners rope as the course border, which is occasionally, on some courses, cut off early to leave open gaps so that if you strike too hard, you roll off the course!
I also like the different textures of the courses, the regular playing turf called “Fairway”, the “Rough” which is made up of thicker grass which makes your ball more resistant to rolling and of course the sandtrap which is an extremely high resistance “hazard”, which can ruin your scorecard the minute you land in it!
The grasses are made up of varying lengths and provide different degrees of rolling resistance to the ball, offering the opporunity for a “hard” and “easy” route through each course, navigating the topology of the level design.
This would look great as a beach level, and with the amazing design from the devs it should fit right in with the TU aesthetic. I don’t think the trees they selected for this area really match what the designers here were after, but replacing them in game with palm trees, beach bushes and grasses and sand would look great!
Here are some photos! If the devs would like these photos for reference please shoot me a message on discord before you go ahead and download them, thanks!
Socks out!
Edit: Updated this post to include “physics accurate” terminology. Thanks Bunglist!