Ball Race camera fade out walls

I know this is a problem for me, so I’m guessing it is for a lot of others. When I’m doing a map fast, and doing pretty good, I normally mess up cause I get to a spot where my camera is behind a wall. If at all possible the walls should have a transparency if your camera goes on the other side of them.

I read the title, and I thought you were gonna suggest walls around the edges so we don’t fall off.

I’d love walls and other things that obstruct the camera to work in much the same way that walls work in Minigolf, where they sorta have that particle fizzle effect that’s really neat, still allows you to see that you’re in a wall, but you can see what you’re doing.

The camera hitting obstructions has been a big problem for me, especially when you roll into a tube or something that is narrow or structural. It makes it hard to see where you’re supposed to go or where you’re going.

IKR @Cakemagic