I’ll start by saying I absolutely love the Arcade. I love having so many mini games to go around and play, switching between the different machines and enjoying the general atmosphere of the area.
That said, there’s one big glaring issue with the Arcade, and that is that all machines are not created equal.
It really is a shame, but it feels like on many machines, your time is being wasted. If you have any ticket goals at all, you don’t feel good about going for the jackpot on Dizzy, or playing a round of Skee Ball. They barely give any tickets at all, and it feels like you’d be better off just playing something else.
In this thread, I’ll be using Super Hoopers as my example. Super Hoopers, I believe, has a proper ticket payout. Coincidentally, it is also the highest paying game in the arcade as far as I know. In 45 seconds, one can get ~900 tickets per game on average if one is skilled at the game. Another common game people use to get tickets is Little Birde Feeders, which gives ~500 tickets per game if you get all of the seeds in the bird.
While I’m not asking for every game to be raised to the high payout of a skillful Super Hoopers player, I do think that payout should be raised to be at least competitive with the other machines. Games like Skee Ball, Stack 'Em, and most importantly to me, Planetary Piano, hardly give any tickets at all. This is quite an unfortunate thing, as the games can be fun if you are just relaxing and having a good time.
I’ve gone through the entire Arcade, and tested each machine. Most machines seem to pay out ~50-100 tickets per game. I propose that the calculations be raised to a more competitive number, say ~300-500. Now it might sound ridiculous to raise it by that much, but not only would it save people time on the grind to get an item from the Asteroid Belt (grind tends to be unenjoyable), but it also makes other games viable for ticket earning, if you’d rather play a different game.
I’ve made a list of low earning, medium earning, and high earning games in the arcade, and I hope that the devs might consider discussing raising the ticket output of the low machines. I’d love to give more in-depth thoughts on each machine, but for the sake of keeping this thread shorter, I’ll only use one game as an example.
Let’s take Dizzy and make it viable.
First off, Dizzy costs 10 tokens per game, which is high as far as machines go. I think it would be good to raise the ticket output from single digit numbers (1-10, which is absolutely ridiculous), to 10-100. This would still be a small amount of payout, but hey, anything’s better than the abysmal numbers it has now.
I’d also propose raising the increase on the jackpot. Perhaps multiply it by three, or even five. The average Dizzy jackpot is around 250 tickets, which is again, rather low, especially for a jackpot (even if it is somewhat easy to get.) Multiplying that, and the rate of increase by three would make that jackpot around 750 tickets, which isn’t crazy at all, and five would be 1,250 tickets, which again, isn’t crazy at all, but enticing.
That’s just one example among many, and that’s all just off the top of my head. There are some machines that could use some balancing—making the average payout closer to the bonus, for example—and most machines could use better numbers in general. Keep in mind that even with these increased numbers, even if machines had an average payout of ~300-500, people would still have to play quite a lot to get all the Arcade prizes they want.
I hope that my suggestion will be seriously considered, as I genuinely believe it will make the game more enjoyable, and bring more players into the Arcade. Thank you for taking the time to read my thread, if you have; it really means a lot to me. I wish you all a lovely day, and have a happy Hallowe’en!
LIST:
Low earning:
Whack-a-mole
Dizzy
Ring God (average player)
The Offering
Avalanche (the gap between average earnings and the bonus is too big, especially when it often comes down to 10 points)
Salmon Says (very time consuming, does not compensate with more tickets)
The Ice Cave
Skee Ball
Wheely Rigged
Stack 'Em
Meteoroid Mania!
Newton’s Apples (Absurdly low)
Whirl-a-fish (higher jackpot would be great, as it’s super hard to get anyway)
Lonely Gun 30XX
Planetary Piano (pleeease raise the payout for this, I adore this game)
Medium earning:
Bug Bytes
Ring God (good player)
Little Birde Feeders
Tornado
High earning:
Super Hoopers
Little Birde Feeders (Flawless round)