Arcade (ongoing, phase 2 out now)

Card

https://trello.com/c/gTV9b0eC/98-arcade-ongoing-phase-2-out-now

Description

Indiegogo Description: The Arcade features interactive 2D games and numerous indoor activities such as bowling, and alley roller.Latest Description: The Arcade features numerous interactive 2D games and prize redemption games.

Core Code

  • Integrate leaderboad support
  • Base arcade machine gameplay code
  • Basic game loop
  • Grabbing player input
  • Animating the joysticks
  • Improved button component (for all buttons in all arcade machines)
  • Button manager
  • AGC instance for arcade - token exchanging, ticket awarding
  • Unit costs for each machine
  • Attract animation system
  • Physics state memorization and simulation toggling (for crane machine, complex physics replication state handling)
  • Client based physics actor base with interpolation for other clients (for Super Hoopers and other physics based games)
  • Click and hold to toss physics items at different powers
  • Multiplayer handling for Galaxy Friends
  • Player animation handling
  • Sound effect handler
  • Round support
  • Basic physics actor management (no client interpolation)
  • Physics pickup states and networking for visually showing balls in hand for Alley Roller and Ball Toss games
  • Animation interface for pickup physics
  • Widget rendering screen system
  • Improved multiplayer system
  • Reworked physics spawning system
  • Game type support (ability to switch different game modes/difficulty per machine)
  • Physics replication ownership handling
  • Round support
  • Track how many pickups or physics were actively thrown (and network them for LED screens/gameplay)
  • Timing based power meter (for certain games)
  • Button mash based power meter (for Mas Fuerte 2K)
  • Improved throwing mechanics
  • Token system

Phase 1: Gameplay Checklist

  • Establish gametypes available at the aracde. Prize redemption (timer/physics) and 2D API
  • Phase 1: Gameplay for Dizzy
  • Phase 1: Gameplay for Wheely Rigged
  • Phase 1: Gameplay for Whack-a-mole
  • Phase 1: Gameplay for Stack 'em
  • Phase 1: Gameplay for Super Hoopers
  • Phase 1: Gameplay for Mas Fuerte 2K (Hammer Game)
  • Phase 1: Gameplay for Salmon Says
  • Phase 1: Gameplay for Starfield Lanes (alley roller)
  • Phase 1: Gameplay for Wheel of Fire
  • Phase 1: Gameplay for Lonely Gun 30XX
  • Phase 1: Gameplay for Pluck-A-Pal (Claw Game)
  • Phase 1: Gameplay for Whirl-A-Fish (Ball Drop) Game
  • Phase 1: Gameplay for Mind Tester
  • Phase 1: Gameplay for Avalanche (Ball Target Toss)
  • Phase 1: Gameplay for Ring God (Ring Toss)
  • Phase 1: Gameplay for Little Birde Feeders (Ball Toss)
  • Phase 1: Gameplay for Planetary Piano
  • Phase 1: Gameplay for Newton’s Apples
  • Phase 1: Gameplay for Bug Bytes (multiplayer whack-a-mole)
  • Phase 1: Gameplay for The Offering (Ball Toss Cups)
  • Phase 1: Gameplay for Meteoroid Mania!
  • Phase 1: Gameplay for The Ice Cave
  • Phase 1: Gameplay for Tornado

Badges/EXP

  • Define badges
  • Setup badges in-game
  • Setup EXP
  • Implement EXP to machines

Fixes/Changes From Playtesting and Internal To-Dos

  • End active game if the player leaves while in a game
  • Let players leave mid-game
  • Dizzy: Reduce speed
  • Dizzy: Reverse rotation after awhile
  • Dizzy: Increase game duration
  • Bug: You can enter a machine as an RC vehicle
  • Bug: Wheely Rigged coin moves too fast for network updates
  • Reduce whirl-a-fish ball amounts to prevent ball spamming
  • Bug: Physics don’t update position when being destroyed
  • Bug/Regression: Super Hoopers hoop has stopped moving
  • Don’t clear score until 30 seconds have passed after the game OR if a player starts to play the game again
  • Kick players off the machine immediately after the game ends (instead of keeping them on during post game)
  • Bug: Sometimes alley roller balls don’t return properly
  • Bug: Super Hoopers hoop doesn’t reset back to its original position if a player leaves mid-game (slowly animate it back to where it should be)
  • Bug: Camera resets to center everytime you enter a game
  • Bug: Whirl-a-fish splash repeats
  • Bug: Whirl-a-fish sometimes you can’t leave it (ball remaining issue?)
  • Show how many balls there are in Whirl-a-fish
  • Super Hoopers: Move players closer
  • Super Hoopers: Some balls are too hard to grab
  • Bug: Skee-ball throws the ball when you first enter it
  • Skee-ball: Make it so you have to reach for the ball
  • Bug: Skee-ball: Ball in hand is broken for workshop models
  • Bug: Skee-ball: Animations are 2x slower for non workshop models
  • Bug: Skee-ball: Ball return doesn’t always stack correctly
  • Bug: Whirl-a-fish ball doesn’t remove for other clients
  • Super Hoopers time needs to be increased
  • Bug: Skee-ball: Score doesn’t get reset
  • Bug: Salmon Says pressing the space button presses blue button
  • Bug: Whirl-a-fish Jackpot doesn’t increase
  • Bug: Salmon says kicks you out while you are still playing. It should only start the gametimer when its in round state and reset the timer every successful round.
  • Ring God: Picking up a ring should let you throw 5 rapidly
  • Bug: Salmon says music continues playing after you leave
  • Bug: You can’t use things if there is a player in the way
  • Bug: Wheely Rigged last coin doesn’t work
  • Bug: Bird Feeder needs to replicate the seeds left
  • Bug: Bird Feeder should clear the balls when out of seeds
  • Bug: Newton’s Apples networking leads to latency issues, rewrite the networking framework to remove any ping-related delays
  • Bug: Ring God rings are flipping crazy for players who are not playing
  • Fix physics held in hand preview going through machine
  • Fix physics in hand not using power meter
  • Fix newton’s apples drawing like way too many apples
  • Migrate blendspaces for arcade animations to Workshop animation blueprint
  • Ease player to cabinet location and rotation for smoother experience when entering machines
  • Game base: Only network physics changes if there are other players nearby
  • Whirl-a-fish: Bug: not all balls are used when you spam it
  • Whirl-a-fish: Bug: player animations don’t blend
  • Little Birde Feeders: Bonus support
  • Little Birde Feeders: Bug: Fix the ball getting stuck on the bottom
  • Little Birde Feeders: Bug: Missed sound plays when score is reset
  • Avalanche: Remove physics that spawn and use the ball return component
  • Pluck-a-pal: Crane game plushy setup
  • Pluck-a-pal: Invisible wall to prevent plushies from entering prize zone until the crane is moving
  • Dizzy: Bug: light doesn’t match the emissive location
  • Mas Fuerte: Mouse input should be blocked
  • Mas Fuerte: scoring and LED setup
  • Mas Fuerte: Fix round system
  • Mind Tester: Implement player animations
  • Ring God: Screen
  • Alley roller: If the score zones are glowing, ease the ball into them so they can get the corner pockets
  • Whack a mole: Add LED rings around the holes for better feedback
  • Whack a mole: Networking
  • Whack a mole: Implement player animations
  • Wheely Rigged: Implement player animations
  • The Offering: Bonus support (and artwork)
  • Offering: Implement player animations
  • Tornado: Implement player animations
  • Stack’em: Implement player animations
  • Ice Cave: Bonus support
  • Ice Cave: Implement player animations
  • Meteoroid Mania: Implement player animations
  • Newton’s Apples: Implement player animations
  • Fix Newton’s Apples have the incorrect percentage of balls scored
  • Finish implementing Newton’s Apple sounds
  • Bug: Skee-ball: It’s hard to get the top left and right holes
  • Bug: Skee-ball: The arrow doesn’t remove instantly
  • Skee-ball: Arrow is not easy enough to see
  • Pluck-a-pal: Networking (crane)
  • Pluck-a-pal: Animations
  • Pluck-a-pal: Networking (plushies)
  • Avalanche: Add ball throw curve
  • Salmon says: Fix scoring not working
  • Salmon Says: Player animations
  • Salmon Says: Screen
  • Super Hoopers: Implement player animations
  • Whack a mole: Bug: It does not kick you out of the game at the end
  • Mind Tester: Improve light effects
  • Avalanche: Implement player animations
  • Avalanche: Don’t destroy the ball the moment it hits a target, instead let it bounce off it
  • Ring God: Implement player animations
  • Fixed ring god and avalanche physics being pickupable after being tossed
  • Held physics actors no longer display in third person as there is a third person version of it attached on the characters now
  • Animation props no longer display in first person as they don’t need to be
  • Fixed avalanche and ring god animation blends
  • Mas Fuerte: Bug: Hammer disappears at end of round 1
  • Mas Fuerte: HUD needs to show when rounds start
  • Mas Fuerte: Position the hammer on the side of the cabinet until gameplay starts
  • Added the ability to throw all the held physics objects at once for Ring God, The Offering
  • Pluck-a-pal: Reworked crane timer logic, fixing issues where the crane would still be dropping from a player who left the game previously
  • Ring God: Bonus support
  • Ring God: Bug: Rings don’t respawn properly
  • Charging up and tossing physics objects now has a curve when you charge so it’s easier to tell where it’s about to go
  • Added sound notices when game time is almost up for games that have timers
  • Added sound effects to newton’s apples start up “ready go” animation
  • Optimized ball return component (reducing draw calls and physics updates)
  • Optimized overlaps (resolving FPS issues)
  • Optimized inputs
  • Optimized whack-a-mole colliders
  • Optimized ice cave colliders
  • Created an arcade attract sound system that handles attract sounds for multiple machines
  • Multiplayer games: Fixed issue where sometimes you wouldn’t be put into an arcade seat
  • Multiplayer games: Fixed an issue where the arcade seat standing wasn’t working properly
  • Bug Bytes: Resolved issues where the second player did not have a hammer
  • Bug Bytes: Fixed replication not functioning correctly
  • Bug Bytes: Different hammer colors
  • Whack-a-mole & Bug Bytes: Resolve hammers resetting to default positions at certain view angles
  • Bug Bytes: Score is not replicating properly
  • Alley roller: Improve player input more
  • Pluck-a-pal: Fix network desyncs, implement a heartbeat system for network syncing (can be used for other games)
  • Pluck-a-pal now supports different types of plushies
  • Pluck-a-pal: Resolved issues with restoring physics between games
  • Pluck-a-pal: Resolved issues where a plushy that was just spawned during gameplay would remain frozen
  • Pluck-a-pal: Resolved issues where different plushy type would be reset to a different one when leaving the game
  • Pluck-a-pal: Added the ability to scale down plushies for gameplay purposes
  • Bug: Newton’s Apples don’t network for other players
  • Bug: Jetpacks need to be disabled while on a machine
  • Bug: Sometimes head movement happens during Mas Fuerte
  • Bug: Fishing HUD should be disabled while in a machine
  • Bug: Alley roller, Super Hoopers, etc. don’t remove their animation props sometimes
  • Bug: Montages don’t automatically end sometimes
  • Bug: Players can block physics in certain games
  • Weapons need to be disabled
  • Bug: Mind Tester spazzes out when you enter
  • Bug: Dizzy moves your player down a bit
  • Bug: Whack-a-mole moves your player down a bit
  • Bug: When you get tokens it resets to 0 when playing an arcade game
  • Bug: When you get tokens, it doesn’t update the units counter properly
  • Bug Bytes: Player animations aren’t implemented
  • Bug Bytes: You cannot see other player’s hammer
  • Bug Bytes: You cannot see your hammer as player 2
  • Bug: Meteoroid Mania has a network desync issue
  • Bug: Pluck-a-pal spawning issues
  • Bug: Pluck-a-pal the crane doesn’t go down far enough
  • Bug: Mind Tester freaks out when you enter
  • Bug: Ice Cave tiles lit counter is incorrect
  • Bug: Pluck-a-pal: Plushy type despawns and desyncs
  • Bug: Pluck-a-pal crane can get stuck sometimes
  • Overall issue where players stutter while using a machine under a weird collision circumstance
  • Pluck-a-pal: When a plushy is won, spawn a new one
  • Gameplay improvement: Meteoroid Mania bonus zone needs reworking
  • Ice Cave: It’s hard to hit some of the closer tiles
  • Ice Cave: Tiles should be more spread out and allow the balls to fall off them more
  • Display how to play / game descriptions when hovered over arcade games
  • Bug Bytes: When backing lighting, bug bytes goes to the center of the map
  • Super Hoopers: Display bonus earned better (use LED)
  • Avalanche: It’s too hard to hit the bottom row
  • Avalanche: Bonus support
  • Avalanche: Improve gameplay, rows only pop back if two rows are clear
  • Whirl-a-fish: Improve gameplay, don’t remove the balls that are dropped immediately, instead have them sit in the score zones for a bit so you can see what you just scored better
  • Bug: Dizzy dynamic light is offset still
  • Players can get in the way of your camera while playing games, need a system to hide them
  • Whack-a-mole: Bonus points
  • Bug: Meteoroid Mania wheel graphics aren’t lining up with the spin results well
  • Bug: Newton’s Apples shows incorrect values somehow still
  • Bug: Pluck-a-pal: Plushies become sporadic or switch to different types everytime the machine is used
  • Bug: UI elements for ticket earn and tickets in hand collide with EXP bar HUD
  • Bug: Lonely Gun animations are broken
  • Bug: Lonely Gun replication is quite missing, most things aren’t replicated or apparent for other players
  • Bug: Lonely gun timer is off for other players
  • Bug: Lonely gun shoot effects don’t look all that great and also aren’t networked to other players
  • Bug: Lonely Gun timer doesn’t reset properly on new game
  • Bug: Lonely Gun should auto end if they are out of ammo
  • Pluck-a-pal: Give item logic needs to be made
  • Pluck-a-pal: Improve crane pickup physics behavior
  • Salmon Says: Sounds of other players should be lower
  • Misc: Hiding players doesn’t hide their weapons
  • Misc: Disable that annoying chainsaw sound if weapons cannot be used in the area
  • Misc: Bowling pins shouldn’t be placeable if weapons are disabled
  • Misc: Text hat shows up in first person while in an arcade game
  • The Offering: Score values are off (some cups are incorrectly valued)
  • Whack a mole hammer doesn’t show up in third person for some reason but does for bug bytes
  • Avalanche tickets clip through floor
  • Alley roller ball in hand is offset
  • Purchasing items with tickets doesn’t seem to work properly
  • Hide the power meter if they don’t have an item in hand for alley roller
  • Hide the power meter once spinning wheel of fire wheel

Fixes/Changes From Playtesting and Internal To-Dos: Part 2

  • Bug: People with small potion can’t play correctly - add a stool for them?
  • Pluck a pal magnet doesn’t work reliably
  • Double check all leaderboards
  • Double check all items
  • Double check all achievements
  • Rework smooth player rotation, seems unreliable at times
  • Loading into trivia loading door gets you stuck (on second load only)
  • Newton’s Apples still has some value weirdness
  • Motor scooter player seat is stuttering
  • Wowozela UI
  • Increase Dizzy, Tornado, Wheel Rigged token costs
  • Getting out of chairs is hard
  • Pluck a pal game loop sound needs to end when the game has been left
  • Store UI needs to be above Z order of the ticket UI
  • You can’t drink drinks or eat food while in the arcade… and you should be able to
  • Alley roller: Lighting issue
  • Optimize: Alley roller and Meteoroid Mania
  • Flashlight issues
  • When you spend a token, take units out of your wallet automatically
  • Vehicle workshop animations need to be made
  • Ice Cave gameplay adjustments, game is a bit too hard to play
  • Workshop scale is off for vehicles
  • Token machine: if you have less than 100 like 97, it won’t let you fill to the top
  • You should be able to hold more than 100 tokens, 250 seems better
  • Add Arcade and Plushy sections to the inventory filters
  • Super hoopers LED needs to allow for 100+ points
  • Lonely gun workshop idle is not being set
  • Ice Cave throw power needs to be increased
  • EXP and tickets earned HUD elements collide
  • Some items in pluck a pal do not grant you the items properly
  • Location volume update is broken, too slow
  • Players STILL get stuck in rotation mode
  • Motor scooter constantly requips
  • Disable pets while in the arcade
  • Optimize weapons
  • Improve ticket spawn reliability (from issues found in public beta)
  • Public Beta Bug: Jackpot for Dizzy doesn’t seem to give tickets
  • Public Beta Bug: Pluck-a-pal plush popup notification happens even if you are not playing (also loops it constantly)
  • Public Beta Bug: Various location based issues in the Arcade
  • Public Beta Bug: Wheely Rigged, Wheel of Fire, Bug Bytes, and Planetary Piano do not have player size stools
  • Public Beta Bug: Pluck-a-pal plushies can be awarded to players who just left the machine
  • Public Beta Bug: Army Helmet is offset on default male
  • Public Beta Bug: You can get stuck in player size stools
  • Public Beta Bug: Ice Cave will always award bonus rounds if obtained once
  • Public Beta Bug: Newton’s Apples screen sometimes just disappears
  • Public Beta Bug: Tornado soft lock when inputting a low value
  • Public Beta Bug: Tickets of players who leave the game don’t remove
  • Public Beta Bug: Ticket redeem machine sometimes cannot be used, and once that happens it’ll never be usable again
  • Public Beta Bug: Ticket redeem animations are tied to FPS - low FPS = slow animation
  • Public Beta Bug: Media player in upstairs area needs to have vote skip enabled
  • Public Beta Bug: Whack-a-mole moles don’t appear sometimes
  • Player skeletal animation optimizations
  • Public Beta Bug: Planetary Piano keys were unbound for some players
  • Public Beta Bug: Whack-a-mole moles still don’t appear some games
  • Public Beta Bug: Pets aren’t hidden in arcade still
  • Public Beta Bug: You can see player’s holstered weapons in their hands due to optimization
  • Public Beta Bug: Ice Cave can rack up points rapidly when stuck between tiles
  • Public Beta Bug: Ticket duplication exploit
  • Public Beta Bug: Bug Bytes is lacking achievements
  • Public Beta Bug: Time up sound sometimes plays after the game is long over

Milestones

  • Define milestone list

2D/3D Screen Games

  • 2D/3D game base
  • 2D/3D: Rendering
  • 2D/3D: Player input/character control management
  • 2D/3D: Replication
  • 2D/3D: 3D rendering w/ filters
  • 2D/3D: Sprite tile system
  • 2D/3D: Level loading
  • 2D/3D: Multiplayer support (initial support)
  • 2D/3D: Multiplayer support (handling putting players in the same level)
  • 2D/3D: Multiplayer support (spawning players properly and managing all that)
  • 2D/3D: Proof of concept
  • 2D/3D: Weapon support
  • 2D/3D: Aiming support
  • 2D/3D: Railgun shooter character base

Sounds & Music

  • Phase 1: Super Hoopers sounds
  • Phase 1: Pluck-a-pal sounds
  • Phase 1: Phase 1: Salmon Says sounds
  • Phase 1: Starfield Lanes (alley roller) sounds
  • Phase 1: Whirl-a-Fish sounds
  • Phase 1: Little Birde Feeders sounds
  • Phase 1: Wheel of Fire sounds
  • Phase 1: Avalanche sounds
  • Phase 1: Dizzy sounds
  • Phase 1: Mind Tester sounds
  • Phase 1: Whack-a-mole sounds
  • Phase 1: Wheely Rigged sounds
  • Phase 1: The Offering sounds
  • Phase 1: Tornado sounds
  • Phase 1: Stack’em sounds
  • Phase 1: The Ice Cave sounds
  • Phase 1: Meteoroid Mania sounds
  • Phase 1: Newton’s Apples sounds
  • Phase 1: Lonely Gun 30XX sounds
  • Phase 1: Super Hoopers music
  • Phase 1: Pluck-a-pal music
  • Phase 1: Little Birde Feeders music
  • Phase 1: Wheel of Fire music
  • Phase 1: Avalanche music
  • Phase 1: Whack-a-mole music
  • Phase 1: Wheely Rigged music
  • Phase 1: The Offering music
  • Phase 1: The Ice Cave music
  • Phase 1: Meteoroid Mania music
  • Phase 1: Newton’s Apples music
  • Phase 1: Lonely Gun 30XX music
  • ----- MUSIC ----- (note: not every game will need music)

Phase 1: Cabinet Art Checklist

  • Wheel of Fire cabinet art
  • Pluck-a-pal (crane game) cabinet art
  • Whirl-a-Fish cabinet art
  • Ring God cabinet art
  • Little Birde Feeders cabinet art
  • The Offering cabinet art
  • Avalanche cabinet art
  • Planetary Piano cabinet art
  • Candy Slam cabinet art
  • Bug Bytes cabinet art
  • Whack-a-mole cabinet art
  • Lonely Gun 30XX cabinet art
  • Tornado cabinet art
  • Meteoroid Mania! (pachinko) art
  • Skee-ball cabinet art
  • Salmon Says cabinet art
  • Stack 'em cabinet art
  • Dizzy cabinet art
  • Coloracle 2: Whose Hue? art
  • The Ice Cave art
  • Dragon’s Treasure (coin pusher) art
  • Gears of Coin cabinet art
  • Destroy cabinet cabinet art
  • House of Zombies cabinet art
  • The Ice Cave cabinet art
  • Destroy cabinet art

Highscores/Leaderboards

  • Highscore stand/screen next to machines for high scores
  • Highscore system
  • Implement leaderboards
  • Define leaderboards
  • Weekly leaderboard clear script
  • Setup leaderboards on Steam
  • Setup leaderboards in collection book

Achievements/Stats

  • Define achievements
  • Achievement icons
  • Implement achievements
  • Define stats
  • Implement stats
  • Setup stats in collection book

Tickets

  • Finish Little Birde Feeders tickets (use score card)
  • Finish Wheely Rigged tickets
  • Tickets should stack better
  • Salmon Says ticket ticket awards are too low
  • Finish Ring God tickets (use score card)
  • Bug: If you leave a game mid game it doesn’t award tickets
  • Ticket bunches should remove by default and cash into the owner automatically when they walk away from them (approach to their position)
  • Bug: Arcade ticket HUD collide with chat UI
  • Bug: You can see the tickets in your hand in first person
  • Dizzy ticket awards are too low
  • Bug: When you pick up tickets, it overrides how many you are currently holding
  • Speed up ticket feed animation
  • Bug: Tickets collide with players
  • Bug: It’s hard to pick up tickets sometimes
  • Bug: You can pick up other people’s tickets
  • Bug: Ticket spawn origin fix (they seem to be rotating weirdly on spawn)
  • Ticket feed animation sometimes gets cut off and desynced
  • Ticket models and animations
  • Ticket award HUD notification
  • Store support for ticket currency
  • Ticket system (additional currency, works like Units)
  • Sell support for ticket currency
  • Tickets in hand should be saved on the backend incase players disconnect from the server
  • Ticket machine needs tube models
  • Finish The Offering tickets (use score card)
  • Finish Lonely Gun tickets
  • Finish Tornado tickets
  • Finish Stack’em tickets
  • Finish The Ice Cave tickets (use score card)
  • Finish Newton’s Apples tickets (make score card)
  • Finish Planetary Piano tickets
  • Finish Meteoroid Mania tickets
  • Finish Avalanche tickets (use score card)
  • Finish Whirl-a-fish tickets
  • Finish Super Hoopers tickets
  • Finish Dizzy tickets
  • Finish Whack-a-Mole tickets
  • Finish Bug Bytes tickets
  • Finish Wheel of Fire tickets
  • Finish Alley roller tickets

Phase 1: Art Checklist

  • Dizzy Cabinet
  • Wheely Rigged Cabinet
  • Whack-a-mole Cabinet
  • Stack 'em Cabinet
  • Super Hoopers Cabinet
  • Mas Feurte 2k Cabinet
  • Salmon Says Cabinet
  • Skee-ball Cabinet
  • Wheel of Fire Cabinet
  • 2D Games Cabinet
  • Birb Sky Cabinet
  • Galaxy Police Cabinet
  • Building Interior Art First Pass
  • Mas Feurte 2k Hammer
  • Whack-a-mole Hammer
  • Pluck-a-pal (crane game) Cabinet
  • Whirl-a-Fish Game Cabinet
  • Light Gun Cabinet
  • Mind Tester Cabinet
  • Avalanche Cabinet
  • Planetary Piano Cabinet
  • Ring God cabinet
  • Little Birde Feeders Cabinet
  • The Offering Cabinet
  • Candy Slam Cabinet
  • Lonely Gun 30XX Cabinet
  • 4 player Cabinet
  • Tornado Cabinet
  • Bug Bytes Cabinet
  • Meteoroid Mania! (pachinko)
  • Coin Pusher Cabinet
  • Coloracle 2: Whose Hue? Cabinet
  • The Ice Cave Cabinet
  • Untitled Coin Drop Cabinet
  • Untitled Ball Maze Cabinet

Phase 1: Animations

  • Super Hoopers animations
  • Pluck-a-pal animations
  • Galaxy police animations
  • Salmon Says animations
  • Starfield Lanes (alley roller) animations
  • Mas Feurte 2K (hammer game) animations
  • Whirl-a-Fish animations
  • Little Birde Feeders animations
  • Wheel of Fire animations
  • Avalanche animations
  • Dizzy animations
  • Mind Tester animations
  • Whack-a-mole animations
  • Wheely Rigged animations
  • The Offering animations
  • Tornado animations
  • Stack’em animations
  • The Ice Cave animations
  • Meteoroid Mania animations
  • Newton’s Apples animations
  • Planetary Piano animations
  • Candy Slam animations
  • Dragon’s Treasure animations
  • Gears Of Coin animations
  • Birb Sky animations
  • Lonely Gun 30XX animations

Phase One Prizes

  • Plushies (around 64 of them)
  • Toy Weapons (9)
  • Placeable Items (11)
  • Physics Items (4)
  • Special placeable items (around 16 of them)
  • Furniture
  • Vehicles (Motor Scooter, Voyager, Tricycle)
  • Wearables (around 52 of them)
  • Food
  • Pets
  • Prize store (The Asteroid Belt)
  • Define prize items in item manifest
  • Remote-controlled items (Drone, Tank, and Rocket)
  • Price all phase one prizes

Attachments

https://trello.com/1/cards/56fa14015b832c91c4096f13/attachments/5881bc841de410cddfee1564/download/4tgdieH.png
https://trello.com/1/cards/56fa14015b832c91c4096f13/attachments/5881bc886ab653af61754f00/download/wo0aHpf.png
https://trello.com/1/cards/56fa14015b832c91c4096f13/attachments/5888626f1e1c6f0c08c33aae/download/Dizzy.png
https://trello.com/1/cards/56fa14015b832c91c4096f13/attachments/588b05f0a501f5b1f369528e/download/ArcadeMachines3.jpg
https://trello.com/1/cards/56fa14015b832c91c4096f13/attachments/589b932f77f16e807c2f3b81/download/WhackAMole.jpg
https://trello.com/1/cards/56fa14015b832c91c4096f13/attachments/58a4ec44d1eebfe9deef6e83/download/Stackem.jpg
https://trello.com/1/cards/56fa14015b832c91c4096f13/attachments/58b34df8c96aca387a4bcfd2/download/BirbSky2.png
https://trello.com/1/cards/56fa14015b832c91c4096f13/attachments/58b74a19752e725499cc7dd9/download/SalmonSays.png
https://trello.com/1/cards/56fa14015b832c91c4096f13/attachments/595fdfb9ed57f427391b8b72/download/2017-07-07_12-22-47_d8115080-c979-4c43-820b-ea738c034f0b.jpg
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12 Likes

[ul][li]“Card scanner (to tell who is playing the machines currently and charge Units)” has been checked off on the “Progress” checklist.[/li][/ul]

7 Likes

I wonder if air hockey will come back later.

Pool tables will be a condo item in the future, so air hockey will probably be one as well.

1 Like

that would be awesome, thank you for the info.

done… so cross it off…

The devs have better things to do than checking something off of a Trello page.

1 Like

Okay, I completely agree…
But it kinda takes like three seconds.

4 Likes

agreed xD

1 Like

Right lol like the whole point of the Trello is to provide up to the minute progress on projects. If it’s on the list, slice that sucker off.

[ul][li]“Trivia” has been checked off on the “Progress” checklist.[/li][/ul]

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eyy xD

1 Like

[ul][li]The attachment “wo0aHpf.png” has been added to the card.[/li][li]The attachment “4tgdieH.png” has been added to the card.[/li][/ul]

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woo

[ul][li]The attachment “Dizzy.png” has been added to the card.[/li][/ul]

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[ul][li]The attachment “upload 5/25/2016 at 2:58:56 PM.png” has been removed from the card.[/li][/ul]

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yey dizzy

[ul][li]The attachment “ArcadeMachines3.jpg” has been added to the card.[/li][/ul]

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[ul][li]The attachment “WhackAMole.jpg” has been added to the card.[/li][/ul]

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