Indiegogo Description: The Arcade features interactive 2D games and numerous indoor activities such as bowling, and alley roller.Latest Description: The Arcade features numerous interactive 2D games and prize redemption games.
Integrate leaderboad support Base arcade machine gameplay code Basic game loop Grabbing player input Animating the joysticks Improved button component (for all buttons in all arcade machines) Button manager AGC instance for arcade - token exchanging, ticket awarding Unit costs for each machine Attract animation system Physics state memorization and simulation toggling (for crane machine, complex physics replication state handling) Client based physics actor base with interpolation for other clients (for Super Hoopers and other physics based games) Click and hold to toss physics items at different powers Multiplayer handling for Galaxy Friends Player animation handling Sound effect handler Round support Basic physics actor management (no client interpolation) Physics pickup states and networking for visually showing balls in hand for Alley Roller and Ball Toss games Animation interface for pickup physics Widget rendering screen system Improved multiplayer system Reworked physics spawning system Game type support (ability to switch different game modes/difficulty per machine) Physics replication ownership handling Round support Track how many pickups or physics were actively thrown (and network them for LED screens/gameplay) Timing based power meter (for certain games) Button mash based power meter (for Mas Fuerte 2K) Improved throwing mechanics Token system Establish gametypes available at the aracde. Prize redemption (timer/physics) and 2D API Phase 1: Gameplay for Dizzy Phase 1: Gameplay for Wheely Rigged Phase 1: Gameplay for Whack-a-mole Phase 1: Gameplay for Stack 'em Phase 1: Gameplay for Super Hoopers Phase 1: Gameplay for Mas Fuerte 2K (Hammer Game) Phase 1: Gameplay for Salmon Says Phase 1: Gameplay for Starfield Lanes (alley roller) Phase 1: Gameplay for Wheel of Fire Phase 1: Gameplay for Lonely Gun 30XX Phase 1: Gameplay for Pluck-A-Pal (Claw Game) Phase 1: Gameplay for Whirl-A-Fish (Ball Drop) Game Phase 1: Gameplay for Mind Tester Phase 1: Gameplay for Avalanche (Ball Target Toss) Phase 1: Gameplay for Ring God (Ring Toss) Phase 1: Gameplay for Little Birde Feeders (Ball Toss) Phase 1: Gameplay for Planetary Piano Phase 1: Gameplay for Newton’s Apples Phase 1: Gameplay for Bug Bytes (multiplayer whack-a-mole) Phase 1: Gameplay for The Offering (Ball Toss Cups) Phase 1: Gameplay for Meteoroid Mania! Phase 1: Gameplay for The Ice Cave Phase 1: Gameplay for Tornado Define badges Setup badges in-game Setup EXP Implement EXP to machines End active game if the player leaves while in a game Let players leave mid-game Dizzy: Reduce speed Dizzy: Reverse rotation after awhile Dizzy: Increase game duration Bug: You can enter a machine as an RC vehicle Bug: Wheely Rigged coin moves too fast for network updates Reduce whirl-a-fish ball amounts to prevent ball spamming Bug: Physics don’t update position when being destroyed Bug/Regression: Super Hoopers hoop has stopped moving Don’t clear score until 30 seconds have passed after the game OR if a player starts to play the game again Kick players off the machine immediately after the game ends (instead of keeping them on during post game) Bug: Sometimes alley roller balls don’t return properly Bug: Super Hoopers hoop doesn’t reset back to its original position if a player leaves mid-game (slowly animate it back to where it should be) Bug: Camera resets to center everytime you enter a game Bug: Whirl-a-fish splash repeats Bug: Whirl-a-fish sometimes you can’t leave it (ball remaining issue?) Show how many balls there are in Whirl-a-fish Super Hoopers: Move players closer Super Hoopers: Some balls are too hard to grab Bug: Skee-ball throws the ball when you first enter it Skee-ball: Make it so you have to reach for the ball Bug: Skee-ball: Ball in hand is broken for workshop models Bug: Skee-ball: Animations are 2x slower for non workshop models Bug: Skee-ball: Ball return doesn’t always stack correctly Bug: Whirl-a-fish ball doesn’t remove for other clients Super Hoopers time needs to be increased Bug: Skee-ball: Score doesn’t get reset Bug: Salmon Says pressing the space button presses blue button Bug: Whirl-a-fish Jackpot doesn’t increase Bug: Salmon says kicks you out while you are still playing. It should only start the gametimer when its in round state and reset the timer every successful round. Ring God: Picking up a ring should let you throw 5 rapidly Bug: Salmon says music continues playing after you leave Bug: You can’t use things if there is a player in the way Bug: Wheely Rigged last coin doesn’t work Bug: Bird Feeder needs to replicate the seeds left Bug: Bird Feeder should clear the balls when out of seeds Bug: Newton’s Apples networking leads to latency issues, rewrite the networking framework to remove any ping-related delays Bug: Ring God rings are flipping crazy for players who are not playing Fix physics held in hand preview going through machine Fix physics in hand not using power meter Fix newton’s apples drawing like way too many apples Migrate blendspaces for arcade animations to Workshop animation blueprint Ease player to cabinet location and rotation for smoother experience when entering machines Game base: Only network physics changes if there are other players nearby Whirl-a-fish: Bug: not all balls are used when you spam it Whirl-a-fish: Bug: player animations don’t blend Little Birde Feeders: Bonus support Little Birde Feeders: Bug: Fix the ball getting stuck on the bottom Little Birde Feeders: Bug: Missed sound plays when score is reset Avalanche: Remove physics that spawn and use the ball return component Pluck-a-pal: Crane game plushy setup Pluck-a-pal: Invisible wall to prevent plushies from entering prize zone until the crane is moving Dizzy: Bug: light doesn’t match the emissive location Mas Fuerte: Mouse input should be blocked Mas Fuerte: scoring and LED setup Mas Fuerte: Fix round system Mind Tester: Implement player animations Ring God: Screen Alley roller: If the score zones are glowing, ease the ball into them so they can get the corner pockets Whack a mole: Add LED rings around the holes for better feedback Whack a mole: Networking Whack a mole: Implement player animations Wheely Rigged: Implement player animations The Offering: Bonus support (and artwork) Offering: Implement player animations Tornado: Implement player animations Stack’em: Implement player animations Ice Cave: Bonus support Ice Cave: Implement player animations Meteoroid Mania: Implement player animations Newton’s Apples: Implement player animations Fix Newton’s Apples have the incorrect percentage of balls scored Finish implementing Newton’s Apple sounds Bug: Skee-ball: It’s hard to get the top left and right holes Bug: Skee-ball: The arrow doesn’t remove instantly Skee-ball: Arrow is not easy enough to see Pluck-a-pal: Networking (crane) Pluck-a-pal: Animations Pluck-a-pal: Networking (plushies) Avalanche: Add ball throw curve Salmon says: Fix scoring not working Salmon Says: Player animations Salmon Says: Screen Super Hoopers: Implement player animations Whack a mole: Bug: It does not kick you out of the game at the end Mind Tester: Improve light effects Avalanche: Implement player animations Avalanche: Don’t destroy the ball the moment it hits a target, instead let it bounce off it Ring God: Implement player animations Fixed ring god and avalanche physics being pickupable after being tossed Held physics actors no longer display in third person as there is a third person version of it attached on the characters now Animation props no longer display in first person as they don’t need to be Fixed avalanche and ring god animation blends Mas Fuerte: Bug: Hammer disappears at end of round 1 Mas Fuerte: HUD needs to show when rounds start Mas Fuerte: Position the hammer on the side of the cabinet until gameplay starts Added the ability to throw all the held physics objects at once for Ring God, The Offering Pluck-a-pal: Reworked crane timer logic, fixing issues where the crane would still be dropping from a player who left the game previously Ring God: Bonus support Ring God: Bug: Rings don’t respawn properly Charging up and tossing physics objects now has a curve when you charge so it’s easier to tell where it’s about to go Added sound notices when game time is almost up for games that have timers Added sound effects to newton’s apples start up “ready go” animation Optimized ball return component (reducing draw calls and physics updates) Optimized overlaps (resolving FPS issues) Optimized inputs Optimized whack-a-mole colliders Optimized ice cave colliders Created an arcade attract sound system that handles attract sounds for multiple machines Multiplayer games: Fixed issue where sometimes you wouldn’t be put into an arcade seat Multiplayer games: Fixed an issue where the arcade seat standing wasn’t working properly Bug Bytes: Resolved issues where the second player did not have a hammer Bug Bytes: Fixed replication not functioning correctly Bug Bytes: Different hammer colors Whack-a-mole & Bug Bytes: Resolve hammers resetting to default positions at certain view angles Bug Bytes: Score is not replicating properly Alley roller: Improve player input more Pluck-a-pal: Fix network desyncs, implement a heartbeat system for network syncing (can be used for other games) Pluck-a-pal now supports different types of plushies Pluck-a-pal: Resolved issues with restoring physics between games Pluck-a-pal: Resolved issues where a plushy that was just spawned during gameplay would remain frozen Pluck-a-pal: Resolved issues where different plushy type would be reset to a different one when leaving the game Pluck-a-pal: Added the ability to scale down plushies for gameplay purposes Bug: Newton’s Apples don’t network for other players Bug: Jetpacks need to be disabled while on a machine Bug: Sometimes head movement happens during Mas Fuerte Bug: Fishing HUD should be disabled while in a machine Bug: Alley roller, Super Hoopers, etc. don’t remove their animation props sometimes Bug: Montages don’t automatically end sometimes Bug: Players can block physics in certain games Weapons need to be disabled Bug: Mind Tester spazzes out when you enter Bug: Dizzy moves your player down a bit Bug: Whack-a-mole moves your player down a bit Bug: When you get tokens it resets to 0 when playing an arcade game Bug: When you get tokens, it doesn’t update the units counter properly Bug Bytes: Player animations aren’t implemented Bug Bytes: You cannot see other player’s hammer Bug Bytes: You cannot see your hammer as player 2 Bug: Meteoroid Mania has a network desync issue Bug: Pluck-a-pal spawning issues Bug: Pluck-a-pal the crane doesn’t go down far enough Bug: Mind Tester freaks out when you enter Bug: Ice Cave tiles lit counter is incorrect Bug: Pluck-a-pal: Plushy type despawns and desyncs Bug: Pluck-a-pal crane can get stuck sometimes Overall issue where players stutter while using a machine under a weird collision circumstance Pluck-a-pal: When a plushy is won, spawn a new one Gameplay improvement: Meteoroid Mania bonus zone needs reworking Ice Cave: It’s hard to hit some of the closer tiles Ice Cave: Tiles should be more spread out and allow the balls to fall off them more Display how to play / game descriptions when hovered over arcade games Bug Bytes: When backing lighting, bug bytes goes to the center of the map Super Hoopers: Display bonus earned better (use LED) Avalanche: It’s too hard to hit the bottom row Avalanche: Bonus support Avalanche: Improve gameplay, rows only pop back if two rows are clear Whirl-a-fish: Improve gameplay, don’t remove the balls that are dropped immediately, instead have them sit in the score zones for a bit so you can see what you just scored better Bug: Dizzy dynamic light is offset still Players can get in the way of your camera while playing games, need a system to hide them Whack-a-mole: Bonus points Bug: Meteoroid Mania wheel graphics aren’t lining up with the spin results well Bug: Newton’s Apples shows incorrect values somehow still Bug: Pluck-a-pal: Plushies become sporadic or switch to different types everytime the machine is used Bug: UI elements for ticket earn and tickets in hand collide with EXP bar HUD Bug: Lonely Gun animations are broken Bug: Lonely Gun replication is quite missing, most things aren’t replicated or apparent for other players Bug: Lonely gun timer is off for other players Bug: Lonely gun shoot effects don’t look all that great and also aren’t networked to other players Bug: Lonely Gun timer doesn’t reset properly on new game Bug: Lonely Gun should auto end if they are out of ammo Pluck-a-pal: Give item logic needs to be made Pluck-a-pal: Improve crane pickup physics behavior Salmon Says: Sounds of other players should be lower Misc: Hiding players doesn’t hide their weapons Misc: Disable that annoying chainsaw sound if weapons cannot be used in the area Misc: Bowling pins shouldn’t be placeable if weapons are disabled Misc: Text hat shows up in first person while in an arcade game The Offering: Score values are off (some cups are incorrectly valued) Whack a mole hammer doesn’t show up in third person for some reason but does for bug bytes Avalanche tickets clip through floor Alley roller ball in hand is offset Purchasing items with tickets doesn’t seem to work properly Hide the power meter if they don’t have an item in hand for alley roller Hide the power meter once spinning wheel of fire wheel Bug: People with small potion can’t play correctly - add a stool for them? Pluck a pal magnet doesn’t work reliably Double check all leaderboards Double check all items Double check all achievements Rework smooth player rotation, seems unreliable at times Loading into trivia loading door gets you stuck (on second load only) Newton’s Apples still has some value weirdness Motor scooter player seat is stuttering Wowozela UI Increase Dizzy, Tornado, Wheel Rigged token costs Getting out of chairs is hard Pluck a pal game loop sound needs to end when the game has been left Store UI needs to be above Z order of the ticket UI You can’t drink drinks or eat food while in the arcade… and you should be able to Alley roller: Lighting issue Optimize: Alley roller and Meteoroid Mania Flashlight issues When you spend a token, take units out of your wallet automatically Vehicle workshop animations need to be made Ice Cave gameplay adjustments, game is a bit too hard to play Workshop scale is off for vehicles Token machine: if you have less than 100 like 97, it won’t let you fill to the top You should be able to hold more than 100 tokens, 250 seems better Add Arcade and Plushy sections to the inventory filters Super hoopers LED needs to allow for 100+ points Lonely gun workshop idle is not being set Ice Cave throw power needs to be increased EXP and tickets earned HUD elements collide Some items in pluck a pal do not grant you the items properly Location volume update is broken, too slow Players STILL get stuck in rotation mode Motor scooter constantly requips Disable pets while in the arcade Optimize weapons Improve ticket spawn reliability (from issues found in public beta) Public Beta Bug: Jackpot for Dizzy doesn’t seem to give tickets Public Beta Bug: Pluck-a-pal plush popup notification happens even if you are not playing (also loops it constantly) Public Beta Bug: Various location based issues in the Arcade Public Beta Bug: Wheely Rigged, Wheel of Fire, Bug Bytes, and Planetary Piano do not have player size stools Public Beta Bug: Pluck-a-pal plushies can be awarded to players who just left the machine Public Beta Bug: Army Helmet is offset on default male Public Beta Bug: You can get stuck in player size stools Public Beta Bug: Ice Cave will always award bonus rounds if obtained once Public Beta Bug: Newton’s Apples screen sometimes just disappears Public Beta Bug: Tornado soft lock when inputting a low value Public Beta Bug: Tickets of players who leave the game don’t remove Public Beta Bug: Ticket redeem machine sometimes cannot be used, and once that happens it’ll never be usable again Public Beta Bug: Ticket redeem animations are tied to FPS - low FPS = slow animation Public Beta Bug: Media player in upstairs area needs to have vote skip enabled Public Beta Bug: Whack-a-mole moles don’t appear sometimes Player skeletal animation optimizations Public Beta Bug: Planetary Piano keys were unbound for some players Public Beta Bug: Whack-a-mole moles still don’t appear some games Public Beta Bug: Pets aren’t hidden in arcade still Public Beta Bug: You can see player’s holstered weapons in their hands due to optimization Public Beta Bug: Ice Cave can rack up points rapidly when stuck between tiles Public Beta Bug: Ticket duplication exploit Public Beta Bug: Bug Bytes is lacking achievements Public Beta Bug: Time up sound sometimes plays after the game is long over Define milestone list 2D/3D game base 2D/3D: Rendering 2D/3D: Player input/character control management 2D/3D: Replication 2D/3D: 3D rendering w/ filters 2D/3D: Sprite tile system 2D/3D: Level loading 2D/3D: Multiplayer support (initial support)
- 2D/3D: Multiplayer support (handling putting players in the same level)
- 2D/3D: Multiplayer support (spawning players properly and managing all that)
2D/3D: Proof of concept 2D/3D: Weapon support 2D/3D: Aiming support 2D/3D: Railgun shooter character base Phase 1: Super Hoopers sounds Phase 1: Pluck-a-pal sounds Phase 1: Phase 1: Salmon Says sounds Phase 1: Starfield Lanes (alley roller) sounds Phase 1: Whirl-a-Fish sounds Phase 1: Little Birde Feeders sounds Phase 1: Wheel of Fire sounds Phase 1: Avalanche sounds Phase 1: Dizzy sounds Phase 1: Mind Tester sounds Phase 1: Whack-a-mole sounds Phase 1: Wheely Rigged sounds Phase 1: The Offering sounds Phase 1: Tornado sounds Phase 1: Stack’em sounds Phase 1: The Ice Cave sounds Phase 1: Meteoroid Mania sounds Phase 1: Newton’s Apples sounds Phase 1: Lonely Gun 30XX sounds Phase 1: Super Hoopers music Phase 1: Pluck-a-pal music Phase 1: Little Birde Feeders music Phase 1: Wheel of Fire music Phase 1: Avalanche music Phase 1: Whack-a-mole music Phase 1: Wheely Rigged music Phase 1: The Offering music Phase 1: The Ice Cave music Phase 1: Meteoroid Mania music Phase 1: Newton’s Apples music Phase 1: Lonely Gun 30XX music ----- MUSIC ----- (note: not every game will need music) Wheel of Fire cabinet art Pluck-a-pal (crane game) cabinet art Whirl-a-Fish cabinet art Ring God cabinet art Little Birde Feeders cabinet art The Offering cabinet art Avalanche cabinet art Planetary Piano cabinet art Candy Slam cabinet art Bug Bytes cabinet art Whack-a-mole cabinet art Lonely Gun 30XX cabinet art Tornado cabinet art Meteoroid Mania! (pachinko) art Skee-ball cabinet art Salmon Says cabinet art Stack 'em cabinet art Dizzy cabinet art Coloracle 2: Whose Hue? art The Ice Cave art Dragon’s Treasure (coin pusher) art Gears of Coin cabinet art Destroy cabinet cabinet art House of Zombies cabinet art The Ice Cave cabinet art Destroy cabinet art Highscore stand/screen next to machines for high scores Highscore system Implement leaderboards Define leaderboards Weekly leaderboard clear script Setup leaderboards on Steam Setup leaderboards in collection book Define achievements Achievement icons Implement achievements Define stats Implement stats Setup stats in collection book Finish Little Birde Feeders tickets (use score card) Finish Wheely Rigged tickets Tickets should stack better Salmon Says ticket ticket awards are too low Finish Ring God tickets (use score card) Bug: If you leave a game mid game it doesn’t award tickets Ticket bunches should remove by default and cash into the owner automatically when they walk away from them (approach to their position) Bug: Arcade ticket HUD collide with chat UI Bug: You can see the tickets in your hand in first person Dizzy ticket awards are too low Bug: When you pick up tickets, it overrides how many you are currently holding Speed up ticket feed animation Bug: Tickets collide with players Bug: It’s hard to pick up tickets sometimes Bug: You can pick up other people’s tickets Bug: Ticket spawn origin fix (they seem to be rotating weirdly on spawn) Ticket feed animation sometimes gets cut off and desynced Ticket models and animations Ticket award HUD notification Store support for ticket currency Ticket system (additional currency, works like Units) Sell support for ticket currency Tickets in hand should be saved on the backend incase players disconnect from the server Ticket machine needs tube models Finish The Offering tickets (use score card) Finish Lonely Gun tickets Finish Tornado tickets Finish Stack’em tickets Finish The Ice Cave tickets (use score card) Finish Newton’s Apples tickets (make score card) Finish Planetary Piano tickets Finish Meteoroid Mania tickets Finish Avalanche tickets (use score card) Finish Whirl-a-fish tickets Finish Super Hoopers tickets Finish Dizzy tickets Finish Whack-a-Mole tickets Finish Bug Bytes tickets Finish Wheel of Fire tickets Finish Alley roller tickets Dizzy Cabinet Wheely Rigged Cabinet Whack-a-mole Cabinet Stack 'em Cabinet Super Hoopers Cabinet Mas Feurte 2k Cabinet Salmon Says Cabinet Skee-ball Cabinet Wheel of Fire Cabinet 2D Games Cabinet Birb Sky Cabinet Galaxy Police Cabinet Building Interior Art First Pass Mas Feurte 2k Hammer Whack-a-mole Hammer Pluck-a-pal (crane game) Cabinet Whirl-a-Fish Game Cabinet Light Gun Cabinet Mind Tester Cabinet Avalanche Cabinet Planetary Piano Cabinet Ring God cabinet Little Birde Feeders Cabinet The Offering Cabinet Candy Slam Cabinet Lonely Gun 30XX Cabinet 4 player Cabinet Tornado Cabinet Bug Bytes Cabinet Meteoroid Mania! (pachinko) Coin Pusher Cabinet Coloracle 2: Whose Hue? Cabinet The Ice Cave Cabinet Untitled Coin Drop Cabinet Untitled Ball Maze Cabinet Super Hoopers animations Pluck-a-pal animations Galaxy police animations Salmon Says animations Starfield Lanes (alley roller) animations Mas Feurte 2K (hammer game) animations Whirl-a-Fish animations Little Birde Feeders animations Wheel of Fire animations Avalanche animations Dizzy animations Mind Tester animations Whack-a-mole animations Wheely Rigged animations The Offering animations Tornado animations Stack’em animations The Ice Cave animations Meteoroid Mania animations Newton’s Apples animations Planetary Piano animations Candy Slam animations Dragon’s Treasure animations Gears Of Coin animations Birb Sky animations Lonely Gun 30XX animations Plushies (around 64 of them) Toy Weapons (9) Placeable Items (11) Physics Items (4) Special placeable items (around 16 of them) Furniture Vehicles (Motor Scooter, Voyager, Tricycle) Wearables (around 52 of them) Food Pets Prize store (The Asteroid Belt) Define prize items in item manifest Remote-controlled items (Drone, Tank, and Rocket) Price all phase one prizes