Quick tl;dr example: give an option to make seats unsittable, instruments unplayable, etc, on a per-item basis, through its Edit menu.
While set-dressing my condo, I always like to try and sit NPCs on or near interactable objects. The issue is, however, that you can theoretically “interact” with those objects: not only does it have the potential to break the “immersion” of a space, but you sometimes can get stuck [especially on seats], prompting you to K out, if possible.
It would be cool to have a toggle to turn off the interactive portion of an object. I know that for instruments, there is a general enable/disable instrument use in Rules-- and, in the case that it is disabled, either the per-item toggle could be unavailable, or the default interact status of newly-placed instruments can be set to “disabled”.
Invisible Canvas Walls/Primitives are a very good temporary solution, yeah (larger meshes overriding interactions is an interesting feature, figured that one out through NPC/Portal overlapping) but there is added tedium to items with an irregular hitbox [looking at you, Piano and Curved Couch].
The unfortunate fact that the entire object mesh can be interacted with means you’ve got two options: a. go lazy or b. spend several minutes attempting to precisely cover the entire thing.
Ha, no need to tell me that either. It’s an huge disappointment that it has been 4 years with 11 votes and no one is bothering with anything regarding this. Even worse, this should have had been one more of those things that should have had been in the game from the beginning. Why can’t we get something useful like this every now and then? It simply doesn’t make sense for interactions with objects to always be enabled without an option to get rid of them - I have a lot of items that I want to use purely as decorations myself, but I can not. ;/
Agree with this Suggestion.
For now, the best work around least I found is Comment Volume boxed the object (Leave it commentless and make sure no one can get in the box)
I don’t think that is the intention. It works wonders for something like this. lol
I too would love the ability to enable/disable object interactions!! i’ve used block and comment volumes to disable object interactions several times before, it’s a bit inconvenient though hence why i think we would benefit from this simple but yet useful feature