currently, there’s no way to seamlessly teleport a player from one location to another and keep the players relative position intact upon entering the teleporter
my solution to this is an option for the teleporter to “add” the position/rotation, instead of directly setting it
for instance, with this configuration, if you enter the teleporter, it will add 500 to your CURRENT z axis
something like this would be incredibly useful for the creation of elevators, doors, seamless portals, non-euclidean builds and more!
i’ve created two “proof of concept” videos, to show off how i mean exactly, please take a look!