Hey all,
I was reading through the Developments category and wanted to comment on the Genuine/Non-Genuine system (without reviving a 238[?]-day old thread). Well, more specifically, the argument for changing the words used. I think what @Drachen may have been trying to say in this post was that Workshop items would have value, just not Unit value. Anything someone spends time on has value, but it’s the value of their time, regardless of whether that item is sold or not. The use of “genuine” and “non-genuine” suggests that one person’s work isn’t as valuable as another person’s simply because the developers didn’t do it themselves, or passed over it for official sanctioning. Now, that’s not necessarily a bad thing, in cases where people are trying to make cheap copies of something that is already well-known. But on the Steam Workshop, there’ll be plenty of stuff that isn’t copying anything at all.
And besides, unranked servers are likely going to develop their own currency systems, and could very well sell Workshop items for local currency instead of Units, so the idea of all Workshop items having absolutely zero monetary value ever, anywhere, and that no one earned them isn’t going to be accurate all the time. That doesn’t mean that Workshop items should be sold in the vanilla game without official approval, of course, because as @Drachen says, it makes sense to prevent people from getting vanilla paid-for items for free and then claiming that they’re real when they’re not. But the choice of words does imply that things that users have created aren’t as good as things that pixelTail created, and I believe that could have an adverse effect on how willing people will be to contribute to the Workshop.
Now, I don’t believe in bringing up a problem without proposing a solution if I have an idea for one, so I suggest you use “Sanctioned” vs “Non-Sanctioned”. It directly relates to the approval system y’all will put in place, establishing consistency by using the same terminology; it establishes a clear distinction between items players have without a doubt earned vs items players may not have earned; and it doesn’t sound judgemental (at least not to me).
I understand that this is all about a few words, so I’d be fine if reviewing and considering changing these terms was classed as low-priority. What do you think?