A collection of polishing suggestions


#1
  • For more visually apparent combo powers (specifically, the Survivor’s Ramming Shield), they should blink on and off at a rate that gets quicker as it starts to expire. This helps with not knowing how long you have on the shield left. I recognize that it is shown on the cursor, but it’s a bit too subtle, especially when you’re about to escape through or charge into a horde.
  • Health shouldn’t be displayed on the end round screen- This may be a bug.
  • Music takes a bit too long to loop; there’s a solid 3 or so seconds of odd silence.
  • The class select/upgrade screen takes a little too long to go away when everybody has readied up; this should be shortened by 2 or 3 seconds.
  • The “upgrades available” prompt is too in your face. It should be smaller and go away relatively quickly, as upgrades are nearly always available.
  • The scientist’s flasks. it’s very confusing knowing where they are going to land (in distance from the player), even after quite a bit of practice. It would be nice if there were a target on the ground that showed where they would land.
  • This one I feel is most important- combo powers are a little too easy to get. They should take 1 or 2 more kills to earn, as having them almost constantly ready feels a little too powerful and makes the game less tense.
    Hope these help and are constructive! Loving the game so far.

#2

I forgot this, but having a spawn indicator before zombies spawn (like in Virus) would be great to prevent zombies spawning where you’re about to run.


#3

Thanks for the suggestions.

I’m preparing to adjust the combo system to have a cooldown between combo powers.