Hi, I’ve been grinding a lot of the minigames and doing plaza activities lately, and I needed to bring up a bunch of issues, feedback, and of course, some nitpicks that could easily be fixed.
And I apologize in advance as some of the items here are bugs that should be fixed.
Summer Character Visit
- These have a very underwhelming item pool (I believe it’s just 6 items), a refresh would be nice, for example, a very rare chance to get the Orbiting Sun pet, maybe a handful of items of the Tiki furniture set or any other summer related props.
- Also, a bit of Plaza EXP every time you go to claim an item would be a good incentive to actually do the event, doesn’t have to be much, maybe just 500~1000 EXP would do. Saying this because in Halloween you get 5000 Halloween EXP when you talk to the character, and the item pool is 10 times better.
Minigames
- I don’t know why or how to reproduce, but sometimes minigames don’t fire up despite being announced in plaza and AGC being functional.
- Honestly, Minigames that require other players to be playable (Plane Wars, Chainsaw Deathmatch and Snowball Battle) shouldn’t happen as often if there are no players in the lobby, it’s a wasted event if no one is around. At least prevent them to happen twice in a row.
- Please, add a Combo Timer indicator, it is very unclear when you drop combo in each one of the minigames, something like a depleting circle around your crosshair would be good enough, and help tremendously for people that actively grind score and personal bests.
- Speaking of personal bests, a leaderboard for Best Scores (not total) would be nice to compare with other players.
- During Events like Halloween, Anniversary or Christmas, they should give Event coins depending how well you perform against other players. Like 3/2/1 coins for 1st, 2nd, and 3rd and below respectively for when 4+ players participate and the minigame is done.
Balloon Burst / Ghost Hunt
- There are some issues regarding visibility on certain settings. At day time, the green balloons are sometimes really hard to see when they’re far away. At night time, the crosshair of the crossbow when zooming is pretty much invisible.
- Adding to the above, there’s no indication of when they’re about to despawn, they just pop out of existence, maybe doing a fade to white 1 second before completely despawning would be a better indicator.
- This is more of a suggestion, but the Golden balloons (or Hell Spawns in Ghost Hunt) are almost never worth going for, as their max value with x6 multiplier is always 180 points regardless of height, regular balloons can be worth up to 300 points with the same multiplier. Could you make them be worth
base 60
orbase 30 + height
so they’re worth shooting at regardless of height?
Booze Bash
- A table with painkillers on it nearby to remove the drunk effect would be nice, right now you have to use a transform item or just press K to remove it.
- Make the drunk effect build up a bit more slowly? At high level play eventually it gets really hard to see what’s happening.
- This minigame doesn’t announce top scores in chat.
Plane Wars
- This minigame needs another arena, it’s been using the Snowball Battle arena since forever.
- There’s an annoying bug where the whole arena unloads if you go high enough.
- It doesn’t have a Top Total Score leaderboard at all.
Easter Egg Scramble
- This minigame plainly and sincerily sucks. You can’t do anything to speed up your movement, it’s very unclear where you’re supposed to stand to pick up the eggs, the eggs spawn really low and you barely have time to pick them up. If this played like Fruit Frenzy but the gimmick being that the stuff drops down instead of staying floating, it would be at least okay.