Can we get a buff to the way Units are earned? Specifically, not nerfing what already exists (at least without a separate conversation) but instead bringing things up to be in line. I have two proposals, and to be upfront I’m not good at math. This also isn’t about Arcade Tickets, Holiday Coins, or anything that isn’t Units themselves.
We all know that Silver Saddles in the Casino is the way to go, and as much as I dislike it, I do it too. It’s the path of least resistance and betting a specific way will get you net gains even if it takes a little bit. I think right now as it is, it’s too much to ask for other gameplay systems to get additions, fixes, and balancing passes, such as Game Worlds, Dark Voyage, Bowling, Laser Tag, Fishing, etc. While I do believe there should always be maintenance and balancing, the way Tower Unite plays fundamentally is flawed and expects a bigger playerbase with higher retention rates, when ultimately the people who enjoy social playground sort of games is low and the ways of seeking dopamine are everywhere, outside of Tower Unite. Plenty of Free to Play games that will give you the same feeling quicker, be able to matchmake much easier, and get more tangential rewards that affect gameplay.
Condos are a very popular staple of Tower Unite, and I think outside of the Casino and activities that are being boosted on their particular day (ex: Arcade) they’re the most played, not that I have anything to back that up. Ignoring the Casino- It’s hard to get people to join your Game Worlds game, it’s hard to get people to Bowl, Fishing, as much as it relaxing, feels like a chore, Condos are cool but once you’ve seen it, how often do you go back unless you’re specifically friends with that person, or they host events? And while I do think the reintroduction of Global Chat will help with Game World queueing, maybe, it still won’t solve the issue that I or anyone else will always get less units overall compared to other methods.
All that is to say, buff Unit payouts across the board. My two proposals are simple: Add a 0 to payouts or take a 0 from prices. If it you’re awarded 2000 units for a game, give us 20000. Canvas Cube costs 100? Make it 10. I’m not saying that both should happen, if you do both it might cause a real discrepancy and take away from feeling like you earned it. But as prices are, getting a few million is nothing when it comes to building spaces that people are actually going to enjoy. Earning Units should not feel like a chore, there should be a feedback loop where players can go do something for a few hours with others then go back to their condo and keep building. Lean into it.
I think this is a simple enough change (logistically, not code wise, or maybe it is, but to be clear I’m not trying to armchair dev or make it sound easy) that will make a bigger change across the board without having to go and “fix” everything else. You can even go further and not touch the Casino with this, as lucrative as it is. I really just don’t want the Casino to be the only place to go outside of playing with friends.
TL;DR
Add a 0 to payouts, or take a 0 from prices. Create a positive feedback loop for players that feel like there’s a more diverse way to earn units without continuously funneling them into same area. I feel this would have a knockon effect for the rest of the game.
I would appreciate any sort of feedback and discussion, I know y’all are way smarter than I am.