A buff to earnable Units across the board

Can we get a buff to the way Units are earned? Specifically, not nerfing what already exists (at least without a separate conversation) but instead bringing things up to be in line. I have two proposals, and to be upfront I’m not good at math. This also isn’t about Arcade Tickets, Holiday Coins, or anything that isn’t Units themselves.

We all know that Silver Saddles in the Casino is the way to go, and as much as I dislike it, I do it too. It’s the path of least resistance and betting a specific way will get you net gains even if it takes a little bit. I think right now as it is, it’s too much to ask for other gameplay systems to get additions, fixes, and balancing passes, such as Game Worlds, Dark Voyage, Bowling, Laser Tag, Fishing, etc. While I do believe there should always be maintenance and balancing, the way Tower Unite plays fundamentally is flawed and expects a bigger playerbase with higher retention rates, when ultimately the people who enjoy social playground sort of games is low and the ways of seeking dopamine are everywhere, outside of Tower Unite. Plenty of Free to Play games that will give you the same feeling quicker, be able to matchmake much easier, and get more tangential rewards that affect gameplay.

Condos are a very popular staple of Tower Unite, and I think outside of the Casino and activities that are being boosted on their particular day (ex: Arcade) they’re the most played, not that I have anything to back that up. Ignoring the Casino- It’s hard to get people to join your Game Worlds game, it’s hard to get people to Bowl, Fishing, as much as it relaxing, feels like a chore, Condos are cool but once you’ve seen it, how often do you go back unless you’re specifically friends with that person, or they host events? And while I do think the reintroduction of Global Chat will help with Game World queueing, maybe, it still won’t solve the issue that I or anyone else will always get less units overall compared to other methods.

All that is to say, buff Unit payouts across the board. My two proposals are simple: Add a 0 to payouts or take a 0 from prices. If it you’re awarded 2000 units for a game, give us 20000. Canvas Cube costs 100? Make it 10. I’m not saying that both should happen, if you do both it might cause a real discrepancy and take away from feeling like you earned it. But as prices are, getting a few million is nothing when it comes to building spaces that people are actually going to enjoy. Earning Units should not feel like a chore, there should be a feedback loop where players can go do something for a few hours with others then go back to their condo and keep building. Lean into it.

I think this is a simple enough change (logistically, not code wise, or maybe it is, but to be clear I’m not trying to armchair dev or make it sound easy) that will make a bigger change across the board without having to go and “fix” everything else. You can even go further and not touch the Casino with this, as lucrative as it is. I really just don’t want the Casino to be the only place to go outside of playing with friends.

TL;DR
Add a 0 to payouts, or take a 0 from prices. Create a positive feedback loop for players that feel like there’s a more diverse way to earn units without continuously funneling them into same area. I feel this would have a knockon effect for the rest of the game.

I would appreciate any sort of feedback and discussion, I know y’all are way smarter than I am.

I wonder if the Daily Tasks Rewards may help with this.

I tend to do ZM, Ballrace, and Golf to gain units. But that’s a chore.

Treasure at sea. I do sometimes too, but the RNG doesn’t help when it comes to getting good ones to sell/redeem units.

Either way, something needs a buff somewhere.

1 Like

Maybe, but that’s also from 2021 and I have my own gripes with systems that gamify our attention spans and introduce FOMO like mechanics. That’s not to say that a Daily Tasks Rewards shouldn’t be added, or that it’s inherently bad. Not a jab at you btw, but you’d be doing the same things, ZM, Ballrace, Golf, for what, a daily extra 10k per daily (usually 3 max per day, so 30k, some games will have scaling rewards depending on difficulty or time allotment) at best? Get 3 hole in ones, get 10k for example. Going off some napkin head math and thinking of what we get as rewards now. I don’t think that’s a real solution, a bandaid or complement if we’re being nice. I’ll iterate below, my wife tells me I say too much.

I'm too passionate about things that don't matter.

My problem with “daily challenges” is that they’re always introduced not as a compliment but as a fix. They’re side grade chores that’s the equivalent of your parents telling you to make sure you make your bed while cleaning your whole room. They don’t serve to do anything really, some people hunt them, but as far as intent typically goes it’s to funnel people into one space for a limited amount of time to inflate engagement metrics. We already have that with bonus days and weekends, though I wouldn’t be so negative about those, but if we’re being honest, people still just go to the Casino anyway. Or they just log off because it wasn’t their day or weekend. We also did just have a survey recently, so I’m not saying Pixeltail isn’t trying either.

They’re temporary and once people realize that or get what they want from it, in the case it introduces items, they’re just gonna do whatever they normally do. For example, I put almost 1k hours into Modern Warfare 3 (2023), they have a daily challenge system, you get like 5 headshots and that’s a little bit of XP towards unlocking the next attachment you have queued in your Armory. I did that, I got my attatchments and skins, now I just play MW3 to play. I don’t go for those anymore, I don’t even read them. Just yesterday in Tower Unite I was Fishing with the double XP and increased rare chance to finally get the Scuba Trees and Screamy Boy I was after. Now? I kinda don’t want to fish, at least for awhile.

I think what Daily Tasks would do is what bonus days and weekends already do, just with a tiny bit extra. It’s like announcing Game Worlds in Global Chat, that’s cool, it’ll help, sorta, and I’m not saying to not do it, but fundamentally it won’t change anything. Units need a fundamental change. No hate here by the way, just want to be clear.

1 Like

While I have similar feelings as you on this, I also don’t really agree, in all honesty. Yes, many people have been talking about this and similar issues - I still disagree, just as much as I don’t agree with the idea of making Condo I/O items free and always available, even though that’s already the case. It may be a BIT of a chore to get those, but that’s what helps the game stay popular long-term and simply put, just playable. Daily tasks, even if they are just going to “gamify” systems are a great addition to any game and I’m glad Tower Unite is going to be getting them as well - All in all though, I don’t feel that this is as much of an issue as people think it is, but I’m just glad to share add my own, two cents to this whole thing.

2 Likes

All good. Daily Task does make it a clutch.
It may impact how players feel for it and probably leave once they’re done.

For me like Marvel Rivals, even if I was done the daily challenges. I still play regardless how fun it is.
But I won’t deny I did stop playing games like Pokémon Unite once the daily challenges is complete for the sake of a Battle Pass experience points.

Maybe it has to do what items people buy and why it feels like it’s hard to earn stuff.
Like for the Seasons store.
it may appear cheap but if you plan to make for example, a forest or an out in the ocean island.
It’s very expensive.

Maybe if PixelTail decide to make items like group item (piles of Trees as one item) it could help with that too.
(offtopic sorry)

I’m guess dropping the price for a lot of items maybe a bad idea.

I think a boost for daily events like Game Worlds to be x4 instead or something.

1 Like

Well, there’s different type of players that do things.
Condo builders would perfer a way to earn more units faster so they can get the items that they want/need.
The more units they can get, the more options to build different things for other Snapshots they plan to build.

Regular players won’t be affected as much 'cause they usually come to play with their friends or visit condos.

If anything for them, that would be milestones that keeps them entertain to earn for just playing.

1 Like

I wouldn’t call Tower Unite popular, especially if we’re considering how “populated” the Game Worlds and other activities (Laser Tag) are. But yeah, and that’s why I posted it and ask for discussion. But I don’t want to keep going to Silver Saddles, and I know, people will say you don’t have to, obviously not, but what other solution is there? I’ve seen a lot of people just say to remove the Casino, nerf the Casino, etc. and while I don’t disagree about doing something with it, I don’t think it’s the solution either. Do I just keep grinding at Golf for the measly amount of units I’m already getting? I wouldn’t have made this post. I would appreciate if you could provide a solution too DragonLord, unless you think Daily Tasks is it, that’s fine too.

No, I wouldn’t say that’s necessarily off topic, that’s a similar solution to what I’m providing. But if they were to do grouped or bundles of items, they’d offer it a discount, right? Probably not a steep one. So why not just let us earn more or make things cheaper?

Maybe, but we already have those. There have been suggestions of making it x2 instead of x1.5, I still don’t think that’s the solution. If an average game of Zombies Massacre gets me 20k, x4 is only 100k and games take 20 minutes? I can make way more than 100k much quicker and without effort.

I do want to bring up

Because I think I can iterate on a bigger point behind my initial post. Marvel Rivals is an Team Based FPS shooter, the gameplay comes from capturing objectives and shooting the enemies, it’s competitive. Tower Unite isn’t competitive, and I feel like a majority of Tower Unite players don’t also play FPS games. Tower Unite isn’t action packed like that, and while we have SDNL, Virus, minigames like Target Practice or Chainsaw Massacre, it’s not the same, and even then, back to my point, people don’t play them. They go to the Casino, or their favorite way of earning units, such as Singleplayer Golf, ZM, Ballrace, etc. or with their friends, then they go build in their condo.

And to address both of you at the same time,

I play a ton of games. I have 3k hours in Warframe, I have thousands of hours in other MMOs, I’m not afraid of grind, I embrace the grind. I’m masochistic, I spent 8 hours yesterday fishing in TU while mining in OSRS. I got 99 Agility untrimmed in OSRS. I remake my characters and worlds in games like Terraria, and those MMOs too. I know that might not mean much, nor am I trying to brag, but I am very much an outlier- I’m also not saying I know everything. But I don’t want that from TU, I don’t expect that from TU, but that is what TU is giving me and a lot of other people I feel, that’s why you see the complaints, that’s why you see such low player counts, thats why you see someone spawn in at the subway and teleport to the Casino. Tower Unite isn’t those kinds of games that appeal to a bigger audience. My solution, if it is one, is a smaller change with a big impact. I feel like Daily Tasks are a bigger change with a smaller impact.

Amending this to the end because you posted it as I was typing lol

Yes exactly, and full stop I am a condo builder. Or trying to be? You’re entirely correct, people who play TU as a party game don’t care. They might want some Units for a cool hat for their golf ball, or there are players who only go for the Casino, that’s all good. But when you have such a front facing feature, that is Condo building, and a huge mainstay for your game, I think it’s only fair to also prioritize it. So I think making condo furniture cheaper (by removing a 0 as proposed) or adding a 0 to earned units for everyone to enjoy is a smart solution. I can’t say I really understand what the point of keeping everything the same is, or what exactly are y’all saying is wrong with my solution. What would removing or adding a 0 respectfully do?

1 Like

I really don’t know the best option here.
another thing I could suggest is “bonus units” after maxing the milestone rank.
(example: Passed God for Ball Race will earn bonus Units after Experience points reach another “rank up”)

This could make use of the fact we’re not reaching anything for milestones anymore. So the next “rank” gives us units instead.

I would also suggest garden on condo to sell food back like Animal Crossing BUT I’m not sure how PixelTail can counter any possible exploit gaining more food as intended.
if say one garden only works for planting food items sure, then the rest are just static or something.

Again, this only feels like a bandaid, also not realistic. How long does it take to earn a rank after max? What would the units earned be? 100k? Thats just suggesting people to earn units through achievements again and thats not a long term solution.

Also wait a second, this is just how a battlepass work. Battlepasses arent solutions and TU doesn’t need them.

This is just another minigame, only in your Condo. I guess that’s cool? But I’m not sure how that’s relevant, because if selling food only gave 10 or 100 units each I’d still make this post. I dont think either of y’all are actually understand what I’m proposing, or are willing to admit you don’t like or want to see change. Which, again, is fine, I just don’t know how else that I can word I want cheaper items or more units, and I don’t think y’all are really opposing me apart from just saying “no.”

I can see you’re frustrated.
You don’t have to keep knocking me down either though. I’m just suggesting.
Guess I stop here then and say agree to disagree.

I apologize, I’m sorry I made you feel that way, that wasn’t my intention. I’m trying to open up my suggestion to a discussion, and I am a bit frustrated yes, because I don’t think you’re actually discussing this with me, just saying no, and suggesting something that doesn’t work to fix the problem. I’m wording it in different ways and providing why I feel that way but its not feeling reciprocated. Nonetheless, I appreciate your input and I hope you have a good day.