OnTalkedTo (should really have been named OnEntered) this triggers upon entering the dialogue
OnTalkedTo_ are the actual Talk events, with 1 being the first
I also believe the OnTalkedTo_ events are tied to Talk text’s order in the edit menu, so randomisation can also interfere. So Talk1 will always trigger OnTalkedTo1, even if it was like the third due to randomisation.
idk. I’m trying to make different lines have different voice clips, but only the on-enter one will play.
Though if randomization effects what line plays what sound, that’s a little disappointing for the case of actual voiced lines that need to match their text and preferring randomization. But I haven’t been able to make it work either way.
Ah, that’s what it was. So to have different lines have their own sounds, you can’t have randomization on. Was hoping for more varied NPC dialogue, but I’ll make do with that. Thanks!